using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInfo : MonoBehaviour { public static PlayerInfo Instance; private int health; private int essence_basic; //Add elemental essences? private GameObject rightHandHeld; private GameObject leftHandHeld; private void Awake() { Instance = this; health = 5; essence_basic = 1; rightHandHeld = null; leftHandHeld = null; } public bool AddHealth(int value) { health += value; if (health <= 0) { Debug.Log("NO HEALTH REMAINING"); return false; } return true; } public bool AddEssenceBasic(int value) { if (essence_basic + value < 0) { Debug.Log("NOT ENOUGH ESSENCE"); return false; } else { essence_basic += value; return true; } } public void AddLeftHand(GameObject obj) { leftHandHeld = obj; } public void AddRightHand(GameObject obj) { rightHandHeld = obj; } public void RemoveLeftHand() { leftHandHeld = null; } public void RemoveRightHand() { rightHandHeld = null; } public GameObject GetRightHand() { return rightHandHeld; } public GameObject GetLeftHand() { return leftHandHeld; } }