// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class GroupPresenceOptions { public GroupPresenceOptions() { Handle = CAPI.ovr_GroupPresenceOptions_Create(); } /// This the unique API Name that refers to an in-app destination public void SetDestinationApiName(string value) { CAPI.ovr_GroupPresenceOptions_SetDestinationApiName(Handle, value); } /// Set whether or not the person is shown as joinable or not to others. A user /// that is joinable can invite others to join them. Set this to false if other /// users would not be able to join this user. For example: the current session /// is full, or only the host can invite others and the current user is not the /// host. public void SetIsJoinable(bool value) { CAPI.ovr_GroupPresenceOptions_SetIsJoinable(Handle, value); } /// This is a session that represents a closer group/squad/party of users. It /// is expected that all users with the same lobby session id can see or hear /// each other. Users with the same lobby session id in their group presence /// will show up in the roster and will show up as "Recently Played With" for /// future invites if they aren't already Oculus friends. This must be set in /// addition to is_joinable being true for a user to use invites. public void SetLobbySessionId(string value) { CAPI.ovr_GroupPresenceOptions_SetLobbySessionId(Handle, value); } /// This is a session that represents all the users that are playing a specific /// instance of a map, game mode, round, etc. This can include users from /// multiple different lobbies that joined together and the users may or may /// not remain together after the match is over. Users with the same match /// session id in their group presence will not show up in the Roster, but will /// show up as "Recently Played with" for future invites. public void SetMatchSessionId(string value) { CAPI.ovr_GroupPresenceOptions_SetMatchSessionId(Handle, value); } /// For passing to native C public static explicit operator IntPtr(GroupPresenceOptions options) { return options != null ? options.Handle : IntPtr.Zero; } ~GroupPresenceOptions() { CAPI.ovr_GroupPresenceOptions_Destroy(Handle); } IntPtr Handle; } }