//This file is deprecated. Use the high level voip system instead: // https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip #if false using UnityEngine; using System.Collections; using System; namespace Oculus.Platform { public class Encoder : IDisposable { IntPtr enc; public Encoder() { enc = CAPI.ovr_Voip_CreateEncoder(); } public void Dispose() { if (enc != IntPtr.Zero) { CAPI.ovr_Voip_DestroyEncoder(enc); enc = IntPtr.Zero; } } public byte[] Encode(float[] samples) { CAPI.ovr_VoipEncoder_AddPCM(enc, samples, (uint)samples.Length); ulong size = (ulong)CAPI.ovr_VoipEncoder_GetCompressedDataSize(enc); if(size > 0) { byte[] compressedData = new byte[size]; //TODO 10376403 - pool this ulong sizeRead = (ulong)CAPI.ovr_VoipEncoder_GetCompressedData(enc, compressedData, (UIntPtr)size); if (sizeRead != size) { throw new Exception("Read size differed from reported size"); } return compressedData; } return null; } } } #endif