using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnableArmSwing : MonoBehaviour { private MeshCollider _collider; private MeshRenderer _renderer; public GameObject Player; // Start is called before the first frame update void Start() { _collider = GetComponent<MeshCollider>(); _renderer = GetComponent<MeshRenderer>(); Player.GetComponent<ArmSwingLocomotion>().enabled = false; } private void OnTriggerEnter(Collider other) { if (other.tag == "Hand") { if(Player.GetComponent<ArmSwingLocomotion>().enabled == true) Player.GetComponent<ArmSwingLocomotion>().enabled = false; else Player.GetComponent<ArmSwingLocomotion>().enabled = true; } } }