using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnableArmSwing : MonoBehaviour
{

    private MeshCollider _collider;
    private MeshRenderer _renderer;

    public GameObject Player;
    // Start is called before the first frame update
    void Start()
    {
        _collider = GetComponent<MeshCollider>();
        _renderer = GetComponent<MeshRenderer>();
        Player.GetComponent<ArmSwingLocomotion>().enabled = false;

    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Hand")
        {
            if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
                Player.GetComponent<ArmSwingLocomotion>().enabled = false;
            else
                Player.GetComponent<ArmSwingLocomotion>().enabled = true;

        }
    }
}