// ---------------------------------------------------------------------------------------------------------------------- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary> // <remarks>ChatClient is the main class of this api.</remarks> // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright> // ---------------------------------------------------------------------------------------------------------------------- namespace Photon.Chat { /// <summary>Contains commonly used status values for SetOnlineStatus. You can define your own.</summary> /// <remarks> /// While "online" (value 2 and up), the status message will be sent to anyone who has you on his friend list. /// /// Define custom online status values as you like with these rules: /// 0: Means "offline". It will be used when you are not connected. In this status, there is no status message. /// 1: Means "invisible" and is sent to friends as "offline". They see status 0, no message but you can chat. /// 2: And any higher value will be treated as "online". Status can be set. /// </remarks> public static class ChatUserStatus { /// <summary>(0) Offline.</summary> public const int Offline = 0; /// <summary>(1) Be invisible to everyone. Sends no message.</summary> public const int Invisible = 1; /// <summary>(2) Online and available.</summary> public const int Online = 2; /// <summary>(3) Online but not available.</summary> public const int Away = 3; /// <summary>(4) Do not disturb.</summary> public const int DND = 4; /// <summary>(5) Looking For Game/Group. Could be used when you want to be invited or do matchmaking.</summary> public const int LFG = 5; /// <summary>(6) Could be used when in a room, playing.</summary> public const int Playing = 6; } }