These files are color grading LUTs and profiles for Unity's Post Processing Stack. These were used in the store screenshots and showcase video. # Universal Render Pipeline The "FAE_PostProcessingProfile_URP" asset is a Volume profile. To use this, go to GamesObject->Volume->Global Volume and assign the profile asset. Ensure the "Post Processing" checkbox is ticked on your camera, for post processing to take effect # Built-in Render Pipeline: Install the 'Post-processing' package through the Package Manager (found under the 'Window' menu) Setup guide: https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start