Translucent Crystals Version 1.1 (02.08.2020) v1.1: - Updated PostProcessing - URP and HDRP support added IMPORTANT NOTES: - Turn on "HDR" on your Camera, Shaders requires it - This VFX Asset looks much better in "Linear Rendering", but there is also optimized Prefabs for "Gamma Rendering" Mode - Image Effects are necessary in order to make a great looking game, as well as our asset. Be sure you using "Tone Mapping" and "Bloom" - We also recommend using Deferred Rendering for better performance HOW TO USE: First of all, check for Demo Scene in Scenes folder. Also, there is a Prefabs folder with complete effects. Just Drag and Drop prefabs from "Prefabs" folder into your scene, they come with simple lighting. We made all Shaders very tweakable, so you can create your own unique effects. SHADERS CONTROL: Albedo Mask - Mask for coloring Albedo map Color Tint 1 and 2 - Colors used in Albedo Mask, 1 for black 2 for white areas of the mask Ramp - Use Ramp Gradient texture for coloring your Crystal Ramp Mask - Mask for coloring Emission map Translucency - control overall translucency of object Strength - power of the translucent effect Normal Distortion - defines the amount of normal distortion on the translucency effect Scattering Falloff - light scattering Direct and Ambient - controls how much lighting of these types affects translucency Translucency Mask - thickness mask of the mesh for better effect Translucency Mask Power - power of the Translucency Mask Support email "sinevfx@gmail.com"