// ---------------------------------------------------------------------------------------------------------------------- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary> // <remarks>ChatClient is the main class of this api.</remarks> // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright> // ---------------------------------------------------------------------------------------------------------------------- namespace Photon.Chat { /// <summary> /// Wraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually. /// </summary> public class ChatOperationCode { /// <summary>(230) Operation Authenticate.</summary> public const byte Authenticate = 230; /// <summary>(0) Operation to subscribe to chat channels.</summary> public const byte Subscribe = 0; /// <summary>(1) Operation to unsubscribe from chat channels.</summary> public const byte Unsubscribe = 1; /// <summary>(2) Operation to publish a message in a chat channel.</summary> public const byte Publish = 2; /// <summary>(3) Operation to send a private message to some other user.</summary> public const byte SendPrivate = 3; /// <summary>(4) Not used yet.</summary> public const byte ChannelHistory = 4; /// <summary>(5) Set your (client's) status.</summary> public const byte UpdateStatus = 5; /// <summary>(6) Add friends the list of friends that should update you of their status.</summary> public const byte AddFriends = 6; /// <summary>(7) Remove friends from list of friends that should update you of their status.</summary> public const byte RemoveFriends = 7; /// <summary>(8) Operation to set properties of public chat channel or users in public chat channels.</summary> public const byte SetProperties = 8; } }