using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class XRGUI : MonoBehaviour { [SerializeField] private Button SettingsButton; [SerializeField] private Button LoadButton; [SerializeField] private Button ExitButton; // Start is called before the first frame update void Start() { SettingsButton.onClick.AddListener(() => { }); LoadButton.onClick.AddListener(() => { }); ExitButton.onClick.AddListener(() => { Debug.Log("Clicked"); UnityEditor.EditorApplication.isPlaying = false; }); } // Update is called once per frame void Update() { } }