using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerData { /*public int level; public int health;*/ public float[] position; public PlayerData(Player player) { /*level = player.level; health = player.health;*/ position = new float[3]; position[0] = player.transform.position.x; position[1] = player.transform.position.y; position[2] = player.transform.position.z; } }