using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorController : MonoBehaviour { [SerializeField] private Animator myDoor = null; // Start is called before the first frame update public void DoorOpen() { myDoor.Play("DoorOpen", 0, 0.0f); } public void DoorClose() { myDoor.Play("DoorClose", 0, 0.0f); } }