// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class VoipOptions { public VoipOptions() { Handle = CAPI.ovr_VoipOptions_Create(); } /// Sets the maximum average bitrate the audio codec should use. Higher /// bitrates will increase audio quality at the expense of increased network /// usage. Use a lower bitrate if you think the quality is good but the network /// usage is too much. Use a higher bitrate if you think the quality is bad and /// you can afford to have a large streaming bitrate. public void SetBitrateForNewConnections(VoipBitrate value) { CAPI.ovr_VoipOptions_SetBitrateForNewConnections(Handle, value); } /// Set the opus codec to use discontinous transmission (DTX). DTX only /// transmits data when a person is speaking. Setting this to true takes /// advantage of the fact that in a two-way converstation each individual /// speaks for less than half the time. Enabling DTX will conserve battery /// power and reduce transmission rate when a pause in the voice chat is /// detected. public void SetCreateNewConnectionUseDtx(VoipDtxState value) { CAPI.ovr_VoipOptions_SetCreateNewConnectionUseDtx(Handle, value); } /// For passing to native C public static explicit operator IntPtr(VoipOptions options) { return options != null ? options.Handle : IntPtr.Zero; } ~VoipOptions() { CAPI.ovr_VoipOptions_Destroy(Handle); } IntPtr Handle; } }