using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { /*public int level; public int health;*/ public void SavePlayer() { SaveSystem.SavePlayer(this); } public void LoadPlayer() { PlayerData data = SaveSystem.LoadPlayer(); Vector3 position; position.x = data.position[0]; position.y = data.position[1]; position.z = data.position[2]; transform.position = position; } }