using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BasicPortal : MonoBehaviour
{
    [SerializeField] private BasicPortal linkedPortal;
    public float _portalCooldown = 5.0f;
    private bool _isPortalEnabled;
    private float _lastUsed;
    private bool _justUsed;

    void Start()
    {
        _isPortalEnabled = true;
    }
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player" && _isPortalEnabled)
        {
            Debug.Log("Player stepped into portal");
            _justUsed = true;
            linkedPortal._isPortalEnabled = false;
            _isPortalEnabled = false;
            _lastUsed = Time.time;
            linkedPortal._lastUsed = Time.time;

            Debug.Log("Cooldown started");

            other.transform.position = new Vector3(linkedPortal.transform.position.x, other.transform.position.y, linkedPortal.transform.position.z);
        }
    }

    private void Update()
    {
        if (_justUsed)
        {
            if (_lastUsed + _portalCooldown < Time.time)
            {
                Debug.Log("Portals enabled again");
                _isPortalEnabled = true;
                linkedPortal._isPortalEnabled = true;
                _justUsed = false;
            }
        }
        

    }


}