/************************************************************************************ Filename : OVRTouchpad.cs Content : Interface to touchpad Created : November 13, 2013 Copyright : Copyright Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus Audio SDK License Version 3.3 (the "License"); you may not use the Oculus Audio SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at https://developer.oculus.com/licenses/audio-3.3/ Unless required by applicable law or agreed to in writing, the Oculus Audio SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ using UnityEngine; using System; //------------------------------------------------------------------------------------- // ***** OVRTouchpad // // OVRTouchpad is an interface class to a touchpad. // public static class OVRTouchpad { //------------------------- // Input enums public enum TouchEvent { SingleTap, DoubleTap, Left, Right, Up, Down }; // mouse static Vector3 moveAmountMouse; static float minMovMagnitudeMouse = 25.0f; public delegate void OVRTouchpadCallback(TouchEvent arg); static public Delegate touchPadCallbacks = null; //Disable the unused variable warning #pragma warning disable 0414 //Ensures that the TouchpadHelper will be created automatically upon start of the game. static private OVRTouchpadHelper touchpadHelper = ( new GameObject("OVRTouchpadHelper") ).AddComponent< OVRTouchpadHelper >(); #pragma warning restore 0414 // We will call this to create the TouchpadHelper class. This will // add the Touchpad game object into the world and we can call into // TouchEvent static functions to hook delegates into for touch capture static public void Create() { // Does nothing but call constructor to add game object into scene } // Update static public void Update() { // MOUSE INPUT if(Input.GetMouseButtonDown(0)) { moveAmountMouse = Input.mousePosition; } else if(Input.GetMouseButtonUp(0)) { moveAmountMouse -= Input.mousePosition; HandleInputMouse(ref moveAmountMouse); } } // OnDisable static public void OnDisable() { } // HandleInputMouse static void HandleInputMouse(ref Vector3 move) { if (touchPadCallbacks == null) { return; } OVRTouchpadCallback callback = touchPadCallbacks as OVRTouchpadCallback; if ( move.magnitude < minMovMagnitudeMouse) { callback(TouchEvent.SingleTap); } else { move.Normalize(); // Left/Right if (Mathf.Abs(move.x) > Mathf.Abs(move.y)) { if (move.x > 0.0f) callback(TouchEvent.Left); else callback(TouchEvent.Right); } // Up/Down else { if (move.y > 0.0f) callback(TouchEvent.Down); else callback(TouchEvent.Up); } } } static public void AddListener(OVRTouchpadCallback handler) { touchPadCallbacks = (OVRTouchpadCallback)touchPadCallbacks + handler; } } //------------------------------------------------------------------------------------- // ***** OVRTouchpadHelper // // This singleton class gets created and stays resident in the application. It is used to // trap the touchpad values, which get broadcast to any listener on the "Touchpad" channel. // // This class also demontrates how to make calls from any class that needs these events by // setting up a listener to "Touchpad" channel. public sealed class OVRTouchpadHelper : MonoBehaviour { void Awake () { DontDestroyOnLoad(gameObject); } void Start () { // Add a listener to the OVRTouchpad for testing OVRTouchpad.AddListener(LocalTouchEventCallback); } void Update () { OVRTouchpad.Update(); } public void OnDisable() { OVRTouchpad.OnDisable(); } // LocalTouchEventCallback void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent) { switch(touchEvent) { case(OVRTouchpad.TouchEvent.SingleTap): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-SINGLE TAP"); break; case(OVRTouchpad.TouchEvent.DoubleTap): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-DOUBLE TAP"); break; case(OVRTouchpad.TouchEvent.Left): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-SWIPE LEFT"); break; case(OVRTouchpad.TouchEvent.Right): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-SWIPE RIGHT"); break; case(OVRTouchpad.TouchEvent.Up): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-SWIPE UP"); break; case(OVRTouchpad.TouchEvent.Down): // OVRLipSyncDebugConsole.Clear(); // OVRLipSyncDebugConsole.ClearTimeout(1.5f); // OVRLipSyncDebugConsole.Log("TP-SWIPE DOWN"); break; } } }