using System.Collections; using System.Collections.Generic; using UnityEngine; public class WellController : MonoBehaviour { public GameObject node; public int numberOfNodes = 5; private Transform player; private Vector3 right; private Vector3 up; private void Awake() { } public void StartMinigame() { player = GameObject.FindGameObjectWithTag("MainCamera").transform; Vector3 nodeSpawn = player.transform.position + (player.forward * 0.5f); nodeSpawn.y = player.transform.position.y; up = player.transform.up; right = player.transform.right; StartCoroutine(SpawnNode(nodeSpawn, 0)); } IEnumerator SpawnNode(Vector3 nodeSpawn, int i) { if(i == numberOfNodes) yield break; Instantiate(node, nodeSpawn, Quaternion.identity); nodeSpawn = nodeSpawn + (right * 0.2f); yield return new WaitForSeconds(2f); StartCoroutine(SpawnNode(nodeSpawn, i+1)); } }