using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerDoorController : MonoBehaviour { [SerializeField] private Animator myDoor = null; [SerializeField] private bool openTrigger = false; [SerializeField] private bool closeTrigger = false; [SerializeField] private string doorOpen = "DoorOpen"; [SerializeField] private string doorClose = "DoorClose"; // Start is called before the first frame update public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Debug.Log("col"); if (openTrigger) { Debug.Log("open"); myDoor.Play(doorOpen, 0, 0.0f); gameObject.SetActive(false); } else if (closeTrigger) { myDoor.Play(doorClose, 0, 0.0f); gameObject.SetActive(false); } } } }