using RotaryHeart.Lib.SerializableDictionary; using System.Collections.Generic; using UnityEngine; namespace RotaryHeart.Lib { [CreateAssetMenu(fileName = "NestedDB.asset", menuName = "Nested DB")] public class NestedDB : ScriptableObject { [SerializeField, ID("id")] public MainDict nested; } [System.Serializable] public class Example { public string id; public QueryTriggerInteraction enumVal; public NestedDict nestedData; } [System.Serializable] public class NestedExample { public GameObject prefab; public float speed; public Color color; public Nested2Dict deepNested; } [System.Serializable] public class MainDict : SerializableDictionaryBase { } [System.Serializable] public class NestedDict : SerializableDictionaryBase { } [System.Serializable] public class Nested2Dict : SerializableDictionaryBase { } }