using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Poseidon { [System.Serializable] public struct PInternalShaderSettings { [SerializeField] private Shader copyTextureShader; public Shader CopyTextureShader { get { return copyTextureShader; } set { copyTextureShader = value; } } [SerializeField] private Shader solidColorShader; public Shader SolidColorShader { get { return solidColorShader; } set { solidColorShader = value; } } } }