using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class ItemData : MonoBehaviour
{
    public int itemId;
    public bool canStack;
    public string itemName;
    public string itemDescription;

    public override string ToString()
    {
        return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
    }
}