using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class Menu : MonoBehaviour
{
    public InputActionReference toggleReference;

    // Start is called before the first frame update
    void Awake()
    {
        toggleReference.action.started += Toggle;
    }

    private void OnDestroy()
    {
        toggleReference.action.started -= Toggle;
    }

    void Toggle(InputAction.CallbackContext context)
    {
        bool isActive = gameObject.active;
        gameObject.SetActive(!isActive);
    }

    // Update is called once per frame
    void Update()
    {

    }

}