//This file is deprecated. Use the high level voip system instead: // https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip #if false namespace Oculus.Platform { using UnityEngine; using System.Collections.Generic; public class VoipAudioSource : MonoBehaviour { public bool spatialize = true; BufferedAudioStream bufferedAudioStream; Decoder decoder; protected List debugOutputData; void Start() { AudioSource audioSource = gameObject.AddComponent(); Debug.Log(audioSource); audioSource.spatialize = spatialize; bufferedAudioStream = new BufferedAudioStream(audioSource); decoder = new Decoder(); } public void Stop() { } public void AddCompressedData(byte[] compressedData) { if(decoder == null || bufferedAudioStream == null) { throw new System.Exception("VoipAudioSource failed to init"); } float[] decompressedData = decoder.Decode(compressedData); if (decompressedData != null && decompressedData.Length > 0) { bufferedAudioStream.AddData(decompressedData); if (debugOutputData != null) { debugOutputData.AddRange(decompressedData); } } } void Update() { if (bufferedAudioStream == null) { throw new System.Exception("VoipAudioSource failed to init"); } bufferedAudioStream.Update(); } } } #endif