%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FS000_Day_05 m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BackTex: m_Texture: {fileID: 2800000, guid: 77f0f51d45c9f40c0bca43564f6a3373, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DownTex: m_Texture: {fileID: 2800000, guid: 01cc1628045004803a3a09d1a284b53f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrontTex: m_Texture: {fileID: 2800000, guid: 59c477f235773450b9e4023d99aa5bbc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeftTex: m_Texture: {fileID: 2800000, guid: 078a9a22d21c34b97b8d9e358b134710, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RightTex: m_Texture: {fileID: 2800000, guid: bf0c073e4d40a475d9c9566ce05de9c0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Tex: m_Texture: {fileID: 8900000, guid: 3b9c8413bb7d59b4dbd832a9122271cb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UpTex: m_Texture: {fileID: 2800000, guid: 56db82981eabc42c588829a82080d0ce, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Exposure: 1 - _Rotation: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}