using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class CuttableTree : MonoBehaviour
{
    private Quaternion rotation;
    public GameObject stumpPrefab;
    public GameObject logPrefab;

    [SerializeField]
    private UnityEvent onCut;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Cutter")
        {
            rotation = transform.rotation;
            rotation *= Quaternion.AngleAxis(20, Vector3.up);
            Instantiate(stumpPrefab, transform.position, rotation);
            Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
            onCut.Invoke();
            Destroy(gameObject);
        }  
    }
    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "Cutter")
        {
            rotation = transform.rotation;
            rotation *= Quaternion.AngleAxis(20, Vector3.up);
            Instantiate(stumpPrefab, transform.position, rotation);
            Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
            onCut.Invoke();
            Destroy(gameObject);
        }

    }
}