// ---------------------------------------------------------------------------------------------------------------------- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary> // <remarks>ChatClient is the main class of this api.</remarks> // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright> // ---------------------------------------------------------------------------------------------------------------------- namespace Photon.Chat { /// <summary>Possible states for a Chat Client.</summary> public enum ChatState { /// <summary>Peer is created but not used yet.</summary> Uninitialized, /// <summary>Connecting to name server.</summary> ConnectingToNameServer, /// <summary>Connected to name server.</summary> ConnectedToNameServer, /// <summary>Authenticating on current server.</summary> Authenticating, /// <summary>Finished authentication on current server.</summary> Authenticated, /// <summary>Disconnecting from name server. This is usually a transition from name server to frontend server.</summary> DisconnectingFromNameServer, /// <summary>Connecting to frontend server.</summary> ConnectingToFrontEnd, /// <summary>Connected to frontend server.</summary> ConnectedToFrontEnd, /// <summary>Disconnecting from frontend server.</summary> DisconnectingFromFrontEnd, /// <summary>Currently not used.</summary> QueuedComingFromFrontEnd, /// <summary>The client disconnects (from any server).</summary> Disconnecting, /// <summary>The client is no longer connected (to any server).</summary> Disconnected, /// <summary>Client was unable to connect to Name Server and will attempt to connect with an alternative network protocol (TCP).</summary> ConnectWithFallbackProtocol } }