#if GRIFFIN using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using Unity.Collections; namespace Pinwheel.Griffin.Rendering { internal class GTreeNativeData : IDisposable { internal NativeArray<GTreeInstance> instances; internal NativeArray<int> prototypeIndices; internal NativeArray<Matrix4x4> trs; internal NativeArray<byte> cullResults; public GTreeNativeData(List<GTreeInstance> trees) { instances = new NativeArray<GTreeInstance>(trees.ToArray(), Allocator.Persistent); prototypeIndices = new NativeArray<int>(trees.Count, Allocator.Persistent); GUtilities.Fill(prototypeIndices, -1); trs = new NativeArray<Matrix4x4>(trees.Count, Allocator.Persistent); cullResults = new NativeArray<byte>(trees.Count, Allocator.Persistent); } public void Dispose() { GNativeArrayUtilities.Dispose(instances); GNativeArrayUtilities.Dispose(prototypeIndices); GNativeArrayUtilities.Dispose(trs); GNativeArrayUtilities.Dispose(cullResults); } } } #endif