Gameplay Loop v1 #24
							
								
								
									
										8
									
								
								Assets/Cartoon Heroes.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Cartoon Heroes.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: b7b606666e3655042b4784177db2bd0c
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Cartoon Heroes Docs.pdf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Cartoon Heroes Docs.pdf
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										9
									
								
								Assets/Cartoon Heroes/Cartoon Heroes Docs.pdf.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Assets/Cartoon Heroes/Cartoon Heroes Docs.pdf.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 25159007e08c8804982dce6371c041ef
 | 
			
		||||
timeCreated: 1580069952
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: a027c86982ae9a84db9d9292a2dd2556
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1579610354
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 000becd4411f0ff4492c97b7fc36f590
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1579614665
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										5411
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female A.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5411
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female A.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f018c9b8a16f9c3449b1c025f1a66ce4
 | 
			
		||||
timeCreated: 1579619366
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										4131
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female B.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4131
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female B.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: a367f32b0351f2648a0e15f3444c6f86
 | 
			
		||||
timeCreated: 1579619242
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										5479
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female C.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5479
									
								
								Assets/Cartoon Heroes/Character Prefabs/Female/Female C.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: de2a7efe044817e43b49fa819dea7499
 | 
			
		||||
timeCreated: 1579619506
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: a94dbda45a3fed340a9b2fff23656bf5
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1579614663
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										4134
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male A.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4134
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male A.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 7e6e29f21a00d5f499e21eb93d6fabaa
 | 
			
		||||
timeCreated: 1579618822
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										5627
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male B.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5627
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male B.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f933c455b886ad644b60dc415ab31bb3
 | 
			
		||||
timeCreated: 1579618817
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										4687
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male C.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4687
									
								
								Assets/Cartoon Heroes/Character Prefabs/Male/Male C.prefab
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 60e8218091f83244c9bf9c8c2569a009
 | 
			
		||||
timeCreated: 1579614834
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 100100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 8bc30803e0e2fb949a97bcaa8cfbd469
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572277533
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 859557b9a59119a4eb8f969749592f5d
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572277576
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Animation Skeleton.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Animation Skeleton.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: bb98d64457c599649a91269e447f4b74
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572911190
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: bb8066f08be06fd45b4d4ccae4f7cba4
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572963355
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,946 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 9c291ec3850f7004fa3da8ac7a2397d5
 | 
			
		||||
timeCreated: 1575290218
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Damage Light
 | 
			
		||||
    7400002: Female Damage Heavy
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Damage Light
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 20
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Damage Heavy
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 30
 | 
			
		||||
      lastFrame: 50
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,946 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 08453cf285bee474ab9f882724a65ef6
 | 
			
		||||
timeCreated: 1575324823
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Die
 | 
			
		||||
    7400002: Female Get Up
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Die
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 40
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 1
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Get Up
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 50
 | 
			
		||||
      lastFrame: 90
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 1
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,922 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: d006983dbee91f84bb273fa4bf9d68ac
 | 
			
		||||
timeCreated: 1572963355
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Animation Mesh (Delete)
 | 
			
		||||
    100002: Character
 | 
			
		||||
    100004: Character Head
 | 
			
		||||
    100006: Character L Calf
 | 
			
		||||
    100008: Character L Clavicle
 | 
			
		||||
    100010: Character L Finger0
 | 
			
		||||
    100012: Character L Finger01
 | 
			
		||||
    100014: Character L Finger02
 | 
			
		||||
    100016: Character L Finger1
 | 
			
		||||
    100018: Character L Finger11
 | 
			
		||||
    100020: Character L Finger12
 | 
			
		||||
    100022: Character L Finger2
 | 
			
		||||
    100024: Character L Finger21
 | 
			
		||||
    100026: Character L Finger22
 | 
			
		||||
    100028: Character L Finger3
 | 
			
		||||
    100030: Character L Finger31
 | 
			
		||||
    100032: Character L Finger32
 | 
			
		||||
    100034: Character L Finger4
 | 
			
		||||
    100036: Character L Finger41
 | 
			
		||||
    100038: Character L Finger42
 | 
			
		||||
    100040: Character L Foot
 | 
			
		||||
    100042: Character L Forearm
 | 
			
		||||
    100044: Character L Hand
 | 
			
		||||
    100046: Character L Thigh
 | 
			
		||||
    100048: Character L Toe0
 | 
			
		||||
    100050: Character L UpperArm
 | 
			
		||||
    100052: Character Neck
 | 
			
		||||
    100054: Character Pelvis
 | 
			
		||||
    100056: Character R Calf
 | 
			
		||||
    100058: Character R Clavicle
 | 
			
		||||
    100060: Character R Finger0
 | 
			
		||||
    100062: Character R Finger01
 | 
			
		||||
    100064: Character R Finger02
 | 
			
		||||
    100066: Character R Finger1
 | 
			
		||||
    100068: Character R Finger11
 | 
			
		||||
    100070: Character R Finger12
 | 
			
		||||
    100072: Character R Finger2
 | 
			
		||||
    100074: Character R Finger21
 | 
			
		||||
    100076: Character R Finger22
 | 
			
		||||
    100078: Character R Finger3
 | 
			
		||||
    100080: Character R Finger31
 | 
			
		||||
    100082: Character R Finger32
 | 
			
		||||
    100084: Character R Finger4
 | 
			
		||||
    100086: Character R Finger41
 | 
			
		||||
    100088: Character R Finger42
 | 
			
		||||
    100090: Character R Foot
 | 
			
		||||
    100092: Character R Forearm
 | 
			
		||||
    100094: Character R Hand
 | 
			
		||||
    100096: Character R Thigh
 | 
			
		||||
    100098: Character R Toe0
 | 
			
		||||
    100100: Character R UpperArm
 | 
			
		||||
    100102: Character Spine
 | 
			
		||||
    100104: Character Spine1
 | 
			
		||||
    100106: Character Spine2
 | 
			
		||||
    100108: //RootNode
 | 
			
		||||
    400000: Animation Mesh (Delete)
 | 
			
		||||
    400002: Character
 | 
			
		||||
    400004: Character Head
 | 
			
		||||
    400006: Character L Calf
 | 
			
		||||
    400008: Character L Clavicle
 | 
			
		||||
    400010: Character L Finger0
 | 
			
		||||
    400012: Character L Finger01
 | 
			
		||||
    400014: Character L Finger02
 | 
			
		||||
    400016: Character L Finger1
 | 
			
		||||
    400018: Character L Finger11
 | 
			
		||||
    400020: Character L Finger12
 | 
			
		||||
    400022: Character L Finger2
 | 
			
		||||
    400024: Character L Finger21
 | 
			
		||||
    400026: Character L Finger22
 | 
			
		||||
    400028: Character L Finger3
 | 
			
		||||
    400030: Character L Finger31
 | 
			
		||||
    400032: Character L Finger32
 | 
			
		||||
    400034: Character L Finger4
 | 
			
		||||
    400036: Character L Finger41
 | 
			
		||||
    400038: Character L Finger42
 | 
			
		||||
    400040: Character L Foot
 | 
			
		||||
    400042: Character L Forearm
 | 
			
		||||
    400044: Character L Hand
 | 
			
		||||
    400046: Character L Thigh
 | 
			
		||||
    400048: Character L Toe0
 | 
			
		||||
    400050: Character L UpperArm
 | 
			
		||||
    400052: Character Neck
 | 
			
		||||
    400054: Character Pelvis
 | 
			
		||||
    400056: Character R Calf
 | 
			
		||||
    400058: Character R Clavicle
 | 
			
		||||
    400060: Character R Finger0
 | 
			
		||||
    400062: Character R Finger01
 | 
			
		||||
    400064: Character R Finger02
 | 
			
		||||
    400066: Character R Finger1
 | 
			
		||||
    400068: Character R Finger11
 | 
			
		||||
    400070: Character R Finger12
 | 
			
		||||
    400072: Character R Finger2
 | 
			
		||||
    400074: Character R Finger21
 | 
			
		||||
    400076: Character R Finger22
 | 
			
		||||
    400078: Character R Finger3
 | 
			
		||||
    400080: Character R Finger31
 | 
			
		||||
    400082: Character R Finger32
 | 
			
		||||
    400084: Character R Finger4
 | 
			
		||||
    400086: Character R Finger41
 | 
			
		||||
    400088: Character R Finger42
 | 
			
		||||
    400090: Character R Foot
 | 
			
		||||
    400092: Character R Forearm
 | 
			
		||||
    400094: Character R Hand
 | 
			
		||||
    400096: Character R Thigh
 | 
			
		||||
    400098: Character R Toe0
 | 
			
		||||
    400100: Character R UpperArm
 | 
			
		||||
    400102: Character Spine
 | 
			
		||||
    400104: Character Spine1
 | 
			
		||||
    400106: Character Spine2
 | 
			
		||||
    400108: //RootNode
 | 
			
		||||
    2100000: Skeleton Material
 | 
			
		||||
    4300000: Animation Mesh (Delete)
 | 
			
		||||
    7400000: Female Idle
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Animation Mesh (Delete)
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Idle
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 160
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,975 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 8ba2178ed4716f348b34190ecf5d365e
 | 
			
		||||
timeCreated: 1574100320
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Jump Up
 | 
			
		||||
    7400002: Female Fall
 | 
			
		||||
    7400004: Female Land
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Jump Up
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 30
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 0
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Fall
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 40
 | 
			
		||||
      lastFrame: 70
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Land
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 80
 | 
			
		||||
      lastFrame: 110
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 69f1e5d1c1139c34ea159d3f7d42cdcc
 | 
			
		||||
timeCreated: 1574193931
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Roll
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Roll
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 30
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 41a9542dfeb1583478948b6f4702f26d
 | 
			
		||||
timeCreated: 1574082837
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sprint
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sprint
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 20
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 1
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,975 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 470701484e352274bbde411212de5515
 | 
			
		||||
timeCreated: 1574881985
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Attack 1
 | 
			
		||||
    7400002: Female Sword Attack 2
 | 
			
		||||
    7400004: Female Sword Attack 3
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Attack 1
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 30
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Attack 2
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 40
 | 
			
		||||
      lastFrame: 70
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Attack 3
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 80
 | 
			
		||||
      lastFrame: 110
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,946 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 020c8f2ae0efb944fb08ff9c463cab8d
 | 
			
		||||
timeCreated: 1575369632
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Block
 | 
			
		||||
    7400002: Female Sword Block Hit
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Block
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 30
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Block Hit
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 40
 | 
			
		||||
      lastFrame: 60
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,946 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 436e584145a65834ba98fc684b2e4934
 | 
			
		||||
timeCreated: 1575288928
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Damage Light
 | 
			
		||||
    7400002: Female Sword Damage Heavy
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Damage Light
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 20
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Damage Heavy
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 30
 | 
			
		||||
      lastFrame: 50
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,946 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 88b371f485b13064183196949595c588
 | 
			
		||||
timeCreated: 1575308801
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Die
 | 
			
		||||
    7400002: Female Sword Get Up
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Die
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 40
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 1
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Get Up
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 50
 | 
			
		||||
      lastFrame: 90
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 1
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: add36877aa291f94a9cfa398a06cd910
 | 
			
		||||
timeCreated: 1575383401
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Roll
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Roll
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 30
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 0
 | 
			
		||||
      loopBlend: 0
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: ae15895b0c240414fb78082f0a01a2e5
 | 
			
		||||
timeCreated: 1574082837
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Sprint
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Sprint
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 20
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 1
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 326aba395acf9c5458709f7163b9f7d9
 | 
			
		||||
timeCreated: 1574682985
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Stance
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Stance
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 90
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 1
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 958bd2cccfa87b74a9a880ee35f4f534
 | 
			
		||||
timeCreated: 1573151361
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Sword Walk
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Sword Walk
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 24
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,917 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: a67930d394f07574f9746782f6671841
 | 
			
		||||
timeCreated: 1573151361
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: Character
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Character L Calf
 | 
			
		||||
    100006: Character L Clavicle
 | 
			
		||||
    100008: Character L Finger0
 | 
			
		||||
    100010: Character L Finger01
 | 
			
		||||
    100012: Character L Finger02
 | 
			
		||||
    100014: Character L Finger1
 | 
			
		||||
    100016: Character L Finger11
 | 
			
		||||
    100018: Character L Finger12
 | 
			
		||||
    100020: Character L Finger2
 | 
			
		||||
    100022: Character L Finger21
 | 
			
		||||
    100024: Character L Finger22
 | 
			
		||||
    100026: Character L Finger3
 | 
			
		||||
    100028: Character L Finger31
 | 
			
		||||
    100030: Character L Finger32
 | 
			
		||||
    100032: Character L Finger4
 | 
			
		||||
    100034: Character L Finger41
 | 
			
		||||
    100036: Character L Finger42
 | 
			
		||||
    100038: Character L Foot
 | 
			
		||||
    100040: Character L Forearm
 | 
			
		||||
    100042: Character L Hand
 | 
			
		||||
    100044: Character L Thigh
 | 
			
		||||
    100046: Character L Toe0
 | 
			
		||||
    100048: Character L UpperArm
 | 
			
		||||
    100050: Character Neck
 | 
			
		||||
    100052: Character Pelvis
 | 
			
		||||
    100054: Character R Calf
 | 
			
		||||
    100056: Character R Clavicle
 | 
			
		||||
    100058: Character R Finger0
 | 
			
		||||
    100060: Character R Finger01
 | 
			
		||||
    100062: Character R Finger02
 | 
			
		||||
    100064: Character R Finger1
 | 
			
		||||
    100066: Character R Finger11
 | 
			
		||||
    100068: Character R Finger12
 | 
			
		||||
    100070: Character R Finger2
 | 
			
		||||
    100072: Character R Finger21
 | 
			
		||||
    100074: Character R Finger22
 | 
			
		||||
    100076: Character R Finger3
 | 
			
		||||
    100078: Character R Finger31
 | 
			
		||||
    100080: Character R Finger32
 | 
			
		||||
    100082: Character R Finger4
 | 
			
		||||
    100084: Character R Finger41
 | 
			
		||||
    100086: Character R Finger42
 | 
			
		||||
    100088: Character R Foot
 | 
			
		||||
    100090: Character R Forearm
 | 
			
		||||
    100092: Character R Hand
 | 
			
		||||
    100094: Character R Thigh
 | 
			
		||||
    100096: Character R Toe0
 | 
			
		||||
    100098: Character R UpperArm
 | 
			
		||||
    100100: Character Spine
 | 
			
		||||
    100102: Character Spine1
 | 
			
		||||
    100104: Character Spine2
 | 
			
		||||
    100106: //RootNode
 | 
			
		||||
    400000: Character
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Character L Calf
 | 
			
		||||
    400006: Character L Clavicle
 | 
			
		||||
    400008: Character L Finger0
 | 
			
		||||
    400010: Character L Finger01
 | 
			
		||||
    400012: Character L Finger02
 | 
			
		||||
    400014: Character L Finger1
 | 
			
		||||
    400016: Character L Finger11
 | 
			
		||||
    400018: Character L Finger12
 | 
			
		||||
    400020: Character L Finger2
 | 
			
		||||
    400022: Character L Finger21
 | 
			
		||||
    400024: Character L Finger22
 | 
			
		||||
    400026: Character L Finger3
 | 
			
		||||
    400028: Character L Finger31
 | 
			
		||||
    400030: Character L Finger32
 | 
			
		||||
    400032: Character L Finger4
 | 
			
		||||
    400034: Character L Finger41
 | 
			
		||||
    400036: Character L Finger42
 | 
			
		||||
    400038: Character L Foot
 | 
			
		||||
    400040: Character L Forearm
 | 
			
		||||
    400042: Character L Hand
 | 
			
		||||
    400044: Character L Thigh
 | 
			
		||||
    400046: Character L Toe0
 | 
			
		||||
    400048: Character L UpperArm
 | 
			
		||||
    400050: Character Neck
 | 
			
		||||
    400052: Character Pelvis
 | 
			
		||||
    400054: Character R Calf
 | 
			
		||||
    400056: Character R Clavicle
 | 
			
		||||
    400058: Character R Finger0
 | 
			
		||||
    400060: Character R Finger01
 | 
			
		||||
    400062: Character R Finger02
 | 
			
		||||
    400064: Character R Finger1
 | 
			
		||||
    400066: Character R Finger11
 | 
			
		||||
    400068: Character R Finger12
 | 
			
		||||
    400070: Character R Finger2
 | 
			
		||||
    400072: Character R Finger21
 | 
			
		||||
    400074: Character R Finger22
 | 
			
		||||
    400076: Character R Finger3
 | 
			
		||||
    400078: Character R Finger31
 | 
			
		||||
    400080: Character R Finger32
 | 
			
		||||
    400082: Character R Finger4
 | 
			
		||||
    400084: Character R Finger41
 | 
			
		||||
    400086: Character R Finger42
 | 
			
		||||
    400088: Character R Foot
 | 
			
		||||
    400090: Character R Forearm
 | 
			
		||||
    400092: Character R Hand
 | 
			
		||||
    400094: Character R Thigh
 | 
			
		||||
    400096: Character R Toe0
 | 
			
		||||
    400098: Character R UpperArm
 | 
			
		||||
    400100: Character Spine
 | 
			
		||||
    400102: Character Spine1
 | 
			
		||||
    400104: Character Spine2
 | 
			
		||||
    400106: //RootNode
 | 
			
		||||
    7400000: Female Walk
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 0
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations:
 | 
			
		||||
    - serializedVersion: 16
 | 
			
		||||
      name: Female Walk
 | 
			
		||||
      takeName: Take 001
 | 
			
		||||
      firstFrame: 0
 | 
			
		||||
      lastFrame: 24
 | 
			
		||||
      wrapMode: 0
 | 
			
		||||
      orientationOffsetY: 0
 | 
			
		||||
      level: 0
 | 
			
		||||
      cycleOffset: 0
 | 
			
		||||
      loop: 0
 | 
			
		||||
      hasAdditiveReferencePose: 0
 | 
			
		||||
      loopTime: 1
 | 
			
		||||
      loopBlend: 1
 | 
			
		||||
      loopBlendOrientation: 1
 | 
			
		||||
      loopBlendPositionY: 1
 | 
			
		||||
      loopBlendPositionXZ: 0
 | 
			
		||||
      keepOriginalOrientation: 1
 | 
			
		||||
      keepOriginalPositionY: 1
 | 
			
		||||
      keepOriginalPositionXZ: 0
 | 
			
		||||
      heightFromFeet: 0
 | 
			
		||||
      mirror: 0
 | 
			
		||||
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
 | 
			
		||||
      curves: []
 | 
			
		||||
      events: []
 | 
			
		||||
      transformMask: []
 | 
			
		||||
      maskType: 3
 | 
			
		||||
      maskSource: {instanceID: 0}
 | 
			
		||||
      additiveReferencePoseFrame: 0
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 1
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
 | 
			
		||||
    type: 3}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,904 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: d4bc8aeee1248da43a4176631929bc9d
 | 
			
		||||
timeCreated: 1572911190
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Character
 | 
			
		||||
    100004: Character Head
 | 
			
		||||
    100006: Character L Calf
 | 
			
		||||
    100008: Character L Clavicle
 | 
			
		||||
    100010: Character L Finger0
 | 
			
		||||
    100012: Character L Finger01
 | 
			
		||||
    100014: Character L Finger02
 | 
			
		||||
    100016: Character L Finger1
 | 
			
		||||
    100018: Character L Finger11
 | 
			
		||||
    100020: Character L Finger12
 | 
			
		||||
    100022: Character L Finger2
 | 
			
		||||
    100024: Character L Finger21
 | 
			
		||||
    100026: Character L Finger22
 | 
			
		||||
    100028: Character L Finger3
 | 
			
		||||
    100030: Character L Finger31
 | 
			
		||||
    100032: Character L Finger32
 | 
			
		||||
    100034: Character L Finger4
 | 
			
		||||
    100036: Character L Finger41
 | 
			
		||||
    100038: Character L Finger42
 | 
			
		||||
    100040: Character L Foot
 | 
			
		||||
    100042: Character L Forearm
 | 
			
		||||
    100044: Character L Hand
 | 
			
		||||
    100046: Character L Thigh
 | 
			
		||||
    100048: Character L Toe0
 | 
			
		||||
    100050: Character L UpperArm
 | 
			
		||||
    100052: Character Neck
 | 
			
		||||
    100054: Character Pelvis
 | 
			
		||||
    100056: Character R Calf
 | 
			
		||||
    100058: Character R Clavicle
 | 
			
		||||
    100060: Character R Finger0
 | 
			
		||||
    100062: Character R Finger01
 | 
			
		||||
    100064: Character R Finger02
 | 
			
		||||
    100066: Character R Finger1
 | 
			
		||||
    100068: Character R Finger11
 | 
			
		||||
    100070: Character R Finger12
 | 
			
		||||
    100072: Character R Finger2
 | 
			
		||||
    100074: Character R Finger21
 | 
			
		||||
    100076: Character R Finger22
 | 
			
		||||
    100078: Character R Finger3
 | 
			
		||||
    100080: Character R Finger31
 | 
			
		||||
    100082: Character R Finger32
 | 
			
		||||
    100084: Character R Finger4
 | 
			
		||||
    100086: Character R Finger41
 | 
			
		||||
    100088: Character R Finger42
 | 
			
		||||
    100090: Character R Foot
 | 
			
		||||
    100092: Character R Forearm
 | 
			
		||||
    100094: Character R Hand
 | 
			
		||||
    100096: Character R Thigh
 | 
			
		||||
    100098: Character R Toe0
 | 
			
		||||
    100100: Character R UpperArm
 | 
			
		||||
    100102: Character Spine
 | 
			
		||||
    100104: Character Spine1
 | 
			
		||||
    100106: Character Spine2
 | 
			
		||||
    100108: Female Animation
 | 
			
		||||
    100110: Animation Mesh (Delete)
 | 
			
		||||
    100112: Female_Animation_Mesh (Delete)
 | 
			
		||||
    100114: Female_Animation_Mesh (Hide)
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Character
 | 
			
		||||
    400004: Character Head
 | 
			
		||||
    400006: Character L Calf
 | 
			
		||||
    400008: Character L Clavicle
 | 
			
		||||
    400010: Character L Finger0
 | 
			
		||||
    400012: Character L Finger01
 | 
			
		||||
    400014: Character L Finger02
 | 
			
		||||
    400016: Character L Finger1
 | 
			
		||||
    400018: Character L Finger11
 | 
			
		||||
    400020: Character L Finger12
 | 
			
		||||
    400022: Character L Finger2
 | 
			
		||||
    400024: Character L Finger21
 | 
			
		||||
    400026: Character L Finger22
 | 
			
		||||
    400028: Character L Finger3
 | 
			
		||||
    400030: Character L Finger31
 | 
			
		||||
    400032: Character L Finger32
 | 
			
		||||
    400034: Character L Finger4
 | 
			
		||||
    400036: Character L Finger41
 | 
			
		||||
    400038: Character L Finger42
 | 
			
		||||
    400040: Character L Foot
 | 
			
		||||
    400042: Character L Forearm
 | 
			
		||||
    400044: Character L Hand
 | 
			
		||||
    400046: Character L Thigh
 | 
			
		||||
    400048: Character L Toe0
 | 
			
		||||
    400050: Character L UpperArm
 | 
			
		||||
    400052: Character Neck
 | 
			
		||||
    400054: Character Pelvis
 | 
			
		||||
    400056: Character R Calf
 | 
			
		||||
    400058: Character R Clavicle
 | 
			
		||||
    400060: Character R Finger0
 | 
			
		||||
    400062: Character R Finger01
 | 
			
		||||
    400064: Character R Finger02
 | 
			
		||||
    400066: Character R Finger1
 | 
			
		||||
    400068: Character R Finger11
 | 
			
		||||
    400070: Character R Finger12
 | 
			
		||||
    400072: Character R Finger2
 | 
			
		||||
    400074: Character R Finger21
 | 
			
		||||
    400076: Character R Finger22
 | 
			
		||||
    400078: Character R Finger3
 | 
			
		||||
    400080: Character R Finger31
 | 
			
		||||
    400082: Character R Finger32
 | 
			
		||||
    400084: Character R Finger4
 | 
			
		||||
    400086: Character R Finger41
 | 
			
		||||
    400088: Character R Finger42
 | 
			
		||||
    400090: Character R Foot
 | 
			
		||||
    400092: Character R Forearm
 | 
			
		||||
    400094: Character R Hand
 | 
			
		||||
    400096: Character R Thigh
 | 
			
		||||
    400098: Character R Toe0
 | 
			
		||||
    400100: Character R UpperArm
 | 
			
		||||
    400102: Character Spine
 | 
			
		||||
    400104: Character Spine1
 | 
			
		||||
    400106: Character Spine2
 | 
			
		||||
    400108: Female Animation
 | 
			
		||||
    400110: Animation Mesh (Delete)
 | 
			
		||||
    400112: Female_Animation_Mesh (Delete)
 | 
			
		||||
    400114: Female_Animation_Mesh (Hide)
 | 
			
		||||
    2100000: Skeleton Material
 | 
			
		||||
    4300000: Female Animation
 | 
			
		||||
    4300002: Animation Mesh (Delete)
 | 
			
		||||
    4300004: Female_Animation_Mesh (Delete)
 | 
			
		||||
    4300006: Female_Animation_Mesh (Hide)
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Female Animation
 | 
			
		||||
    13700002: Animation Mesh (Delete)
 | 
			
		||||
    13700004: Female_Animation_Mesh (Delete)
 | 
			
		||||
    13700006: Female_Animation_Mesh (Hide)
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 1
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human:
 | 
			
		||||
    - boneName: Character Pelvis
 | 
			
		||||
      humanName: Hips
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Thigh
 | 
			
		||||
      humanName: LeftUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Thigh
 | 
			
		||||
      humanName: RightUpperLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Calf
 | 
			
		||||
      humanName: LeftLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Calf
 | 
			
		||||
      humanName: RightLowerLeg
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Foot
 | 
			
		||||
      humanName: LeftFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Foot
 | 
			
		||||
      humanName: RightFoot
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine
 | 
			
		||||
      humanName: Spine
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine1
 | 
			
		||||
      humanName: Chest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Neck
 | 
			
		||||
      humanName: Neck
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Head
 | 
			
		||||
      humanName: Head
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Clavicle
 | 
			
		||||
      humanName: LeftShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Clavicle
 | 
			
		||||
      humanName: RightShoulder
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L UpperArm
 | 
			
		||||
      humanName: LeftUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R UpperArm
 | 
			
		||||
      humanName: RightUpperArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Forearm
 | 
			
		||||
      humanName: LeftLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Forearm
 | 
			
		||||
      humanName: RightLowerArm
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Hand
 | 
			
		||||
      humanName: LeftHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Hand
 | 
			
		||||
      humanName: RightHand
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Toe0
 | 
			
		||||
      humanName: LeftToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Toe0
 | 
			
		||||
      humanName: RightToes
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger0
 | 
			
		||||
      humanName: Left Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger01
 | 
			
		||||
      humanName: Left Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger02
 | 
			
		||||
      humanName: Left Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger1
 | 
			
		||||
      humanName: Left Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger11
 | 
			
		||||
      humanName: Left Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger12
 | 
			
		||||
      humanName: Left Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger2
 | 
			
		||||
      humanName: Left Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger21
 | 
			
		||||
      humanName: Left Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger22
 | 
			
		||||
      humanName: Left Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger3
 | 
			
		||||
      humanName: Left Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger31
 | 
			
		||||
      humanName: Left Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger32
 | 
			
		||||
      humanName: Left Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger4
 | 
			
		||||
      humanName: Left Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger41
 | 
			
		||||
      humanName: Left Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character L Finger42
 | 
			
		||||
      humanName: Left Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger0
 | 
			
		||||
      humanName: Right Thumb Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger01
 | 
			
		||||
      humanName: Right Thumb Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger02
 | 
			
		||||
      humanName: Right Thumb Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger1
 | 
			
		||||
      humanName: Right Index Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger11
 | 
			
		||||
      humanName: Right Index Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger12
 | 
			
		||||
      humanName: Right Index Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger2
 | 
			
		||||
      humanName: Right Middle Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger21
 | 
			
		||||
      humanName: Right Middle Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger22
 | 
			
		||||
      humanName: Right Middle Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger3
 | 
			
		||||
      humanName: Right Ring Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger31
 | 
			
		||||
      humanName: Right Ring Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger32
 | 
			
		||||
      humanName: Right Ring Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger4
 | 
			
		||||
      humanName: Right Little Proximal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger41
 | 
			
		||||
      humanName: Right Little Intermediate
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character R Finger42
 | 
			
		||||
      humanName: Right Little Distal
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    - boneName: Character Spine2
 | 
			
		||||
      humanName: UpperChest
 | 
			
		||||
      limit:
 | 
			
		||||
        min: {x: 0, y: 0, z: 0}
 | 
			
		||||
        max: {x: 0, y: 0, z: 0}
 | 
			
		||||
        value: {x: 0, y: 0, z: 0}
 | 
			
		||||
        length: 0
 | 
			
		||||
        modified: 0
 | 
			
		||||
    skeleton:
 | 
			
		||||
    - name: Animation Skeleton(Clone)
 | 
			
		||||
      parentName: 
 | 
			
		||||
      position: {x: 0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Animation Mesh (Delete)
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: -0.000000011440413, z: 0}
 | 
			
		||||
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character
 | 
			
		||||
      parentName: Animation Skeleton(Clone)
 | 
			
		||||
      position: {x: -0, y: 0.9157601, z: -0.0040032943}
 | 
			
		||||
      rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
 | 
			
		||||
      scale: {x: 0.99999994, y: 0.99999994, z: 1}
 | 
			
		||||
    - name: Character Pelvis
 | 
			
		||||
      parentName: Character
 | 
			
		||||
      position: {x: -0, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1}
 | 
			
		||||
    - name: Character Spine
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character Spine1
 | 
			
		||||
      parentName: Character Spine
 | 
			
		||||
      position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 0.9999997, z: 1}
 | 
			
		||||
    - name: Character Spine2
 | 
			
		||||
      parentName: Character Spine1
 | 
			
		||||
      position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
 | 
			
		||||
    - name: Character Neck
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1}
 | 
			
		||||
    - name: Character Head
 | 
			
		||||
      parentName: Character Neck
 | 
			
		||||
      position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character L Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
 | 
			
		||||
    - name: Character L UpperArm
 | 
			
		||||
      parentName: Character L Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1, z: 1.0000002}
 | 
			
		||||
    - name: Character L Forearm
 | 
			
		||||
      parentName: Character L UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
 | 
			
		||||
    - name: Character L Hand
 | 
			
		||||
      parentName: Character L Forearm
 | 
			
		||||
      position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
 | 
			
		||||
    - name: Character L Finger0
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
 | 
			
		||||
      rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
 | 
			
		||||
    - name: Character L Finger01
 | 
			
		||||
      parentName: Character L Finger0
 | 
			
		||||
      position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger02
 | 
			
		||||
      parentName: Character L Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
 | 
			
		||||
    - name: Character L Finger1
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000008, z: 1.000001}
 | 
			
		||||
    - name: Character L Finger11
 | 
			
		||||
      parentName: Character L Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: -0.000000076293944, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
 | 
			
		||||
    - name: Character L Finger12
 | 
			
		||||
      parentName: Character L Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
 | 
			
		||||
    - name: Character L Finger2
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger21
 | 
			
		||||
      parentName: Character L Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
 | 
			
		||||
    - name: Character L Finger22
 | 
			
		||||
      parentName: Character L Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000005, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger3
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
 | 
			
		||||
    - name: Character L Finger31
 | 
			
		||||
      parentName: Character L Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character L Finger32
 | 
			
		||||
      parentName: Character L Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
 | 
			
		||||
    - name: Character L Finger4
 | 
			
		||||
      parentName: Character L Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000013, z: 1.0000013}
 | 
			
		||||
    - name: Character L Finger41
 | 
			
		||||
      parentName: Character L Finger4
 | 
			
		||||
      position: {x: -0.016515885, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
 | 
			
		||||
    - name: Character L Finger42
 | 
			
		||||
      parentName: Character L Finger41
 | 
			
		||||
      position: {x: -0.016516037, y: 0.000000038146972, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
 | 
			
		||||
    - name: Character R Clavicle
 | 
			
		||||
      parentName: Character Spine2
 | 
			
		||||
      position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
 | 
			
		||||
      rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
 | 
			
		||||
      scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
 | 
			
		||||
    - name: Character R UpperArm
 | 
			
		||||
      parentName: Character R Clavicle
 | 
			
		||||
      position: {x: -0.10327282, y: 0, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
 | 
			
		||||
    - name: Character R Forearm
 | 
			
		||||
      parentName: Character R UpperArm
 | 
			
		||||
      position: {x: -0.24985091, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 1.0000001, z: 0.99999964}
 | 
			
		||||
    - name: Character R Hand
 | 
			
		||||
      parentName: Character R Forearm
 | 
			
		||||
      position: {x: -0.17549811, y: -0.000000057220458, z: 0}
 | 
			
		||||
      rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger0
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
 | 
			
		||||
      rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger01
 | 
			
		||||
      parentName: Character R Finger0
 | 
			
		||||
      position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
 | 
			
		||||
    - name: Character R Finger02
 | 
			
		||||
      parentName: Character R Finger01
 | 
			
		||||
      position: {x: -0.024004515, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
 | 
			
		||||
    - name: Character R Finger1
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger11
 | 
			
		||||
      parentName: Character R Finger1
 | 
			
		||||
      position: {x: -0.021460341, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger12
 | 
			
		||||
      parentName: Character R Finger11
 | 
			
		||||
      position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger2
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
 | 
			
		||||
    - name: Character R Finger21
 | 
			
		||||
      parentName: Character R Finger2
 | 
			
		||||
      position: {x: -0.022343177, y: 0, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger22
 | 
			
		||||
      parentName: Character R Finger21
 | 
			
		||||
      position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
 | 
			
		||||
    - name: Character R Finger3
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
 | 
			
		||||
    - name: Character R Finger31
 | 
			
		||||
      parentName: Character R Finger3
 | 
			
		||||
      position: {x: -0.020615425, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
 | 
			
		||||
    - name: Character R Finger32
 | 
			
		||||
      parentName: Character R Finger31
 | 
			
		||||
      position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1, z: 1}
 | 
			
		||||
    - name: Character R Finger4
 | 
			
		||||
      parentName: Character R Hand
 | 
			
		||||
      position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
 | 
			
		||||
    - name: Character R Finger41
 | 
			
		||||
      parentName: Character R Finger4
 | 
			
		||||
      position: {x: -0.016515998, y: 0, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
 | 
			
		||||
    - name: Character R Finger42
 | 
			
		||||
      parentName: Character R Finger41
 | 
			
		||||
      position: {x: -0.016516114, y: 0, z: 0.000000038146972}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
 | 
			
		||||
    - name: Character L Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
 | 
			
		||||
    - name: Character L Calf
 | 
			
		||||
      parentName: Character L Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999934, z: 1}
 | 
			
		||||
    - name: Character L Foot
 | 
			
		||||
      parentName: Character L Calf
 | 
			
		||||
      position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
 | 
			
		||||
    - name: Character L Toe0
 | 
			
		||||
      parentName: Character L Foot
 | 
			
		||||
      position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1, y: 1, z: 1.0000001}
 | 
			
		||||
    - name: Character R Thigh
 | 
			
		||||
      parentName: Character Pelvis
 | 
			
		||||
      position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
 | 
			
		||||
      rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
 | 
			
		||||
      scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
 | 
			
		||||
    - name: Character R Calf
 | 
			
		||||
      parentName: Character R Thigh
 | 
			
		||||
      position: {x: -0.44059107, y: 0, z: 0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1, y: 0.99999994, z: 0.9999996}
 | 
			
		||||
    - name: Character R Foot
 | 
			
		||||
      parentName: Character R Calf
 | 
			
		||||
      position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
      scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
 | 
			
		||||
    - name: Character R Toe0
 | 
			
		||||
      parentName: Character R Foot
 | 
			
		||||
      position: {x: -0.06975929, y: 0.10684427, z: 0}
 | 
			
		||||
      rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
 | 
			
		||||
      scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 1
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 3
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,719 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!91 &9100000
 | 
			
		||||
AnimatorController:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Animation_Skeleton_Default
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_AnimatorParameters:
 | 
			
		||||
  - m_Name: Run Blend
 | 
			
		||||
    m_Type: 1
 | 
			
		||||
    m_DefaultFloat: 0
 | 
			
		||||
    m_DefaultInt: 0
 | 
			
		||||
    m_DefaultBool: 0
 | 
			
		||||
    m_Controller: {fileID: 9100000}
 | 
			
		||||
  m_AnimatorLayers:
 | 
			
		||||
  - serializedVersion: 5
 | 
			
		||||
    m_Name: Base Layer
 | 
			
		||||
    m_StateMachine: {fileID: 1107632418391388642}
 | 
			
		||||
    m_Mask: {fileID: 0}
 | 
			
		||||
    m_Motions: []
 | 
			
		||||
    m_Behaviours: []
 | 
			
		||||
    m_BlendingMode: 0
 | 
			
		||||
    m_SyncedLayerIndex: -1
 | 
			
		||||
    m_DefaultWeight: 0
 | 
			
		||||
    m_IKPass: 0
 | 
			
		||||
    m_SyncedLayerAffectsTiming: 0
 | 
			
		||||
    m_Controller: {fileID: 9100000}
 | 
			
		||||
--- !u!1102 &1102002418478880000
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Die
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 08453cf285bee474ab9f882724a65ef6, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102128489957511588
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Get Up
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 08453cf285bee474ab9f882724a65ef6, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102177154367266480
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Damage Heavy
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 436e584145a65834ba98fc684b2e4934, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102303625632496526
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Block
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 020c8f2ae0efb944fb08ff9c463cab8d, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102312149913489560
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Jump Up
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 8ba2178ed4716f348b34190ecf5d365e, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102327494935327944
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Die
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 88b371f485b13064183196949595c588, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102340554201826828
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Attack 1
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 470701484e352274bbde411212de5515, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102360676968562022
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Get Up
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 88b371f485b13064183196949595c588, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102379064434768356
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Walk
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: a67930d394f07574f9746782f6671841, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102437069204414186
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Stance
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 326aba395acf9c5458709f7163b9f7d9, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102602874896437358
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Damage Light
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 9c291ec3850f7004fa3da8ac7a2397d5, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102619122448845902
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Walk
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 958bd2cccfa87b74a9a880ee35f4f534, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102628515249317976
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Land
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400004, guid: 8ba2178ed4716f348b34190ecf5d365e, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102711565291580716
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Block Hit
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 020c8f2ae0efb944fb08ff9c463cab8d, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102717730422857888
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Fall
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 8ba2178ed4716f348b34190ecf5d365e, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102779243167077360
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Sprint
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: ae15895b0c240414fb78082f0a01a2e5, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102793485964298322
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sprint
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 41a9542dfeb1583478948b6f4702f26d, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102851797543678428
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Damage Light
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 436e584145a65834ba98fc684b2e4934, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102893052121093564
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Idle
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: d006983dbee91f84bb273fa4bf9d68ac, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102915993334072386
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Roll
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: add36877aa291f94a9cfa398a06cd910, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102932787663992852
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Attack 3
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400004, guid: 470701484e352274bbde411212de5515, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102949544799634580
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Roll
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: 69f1e5d1c1139c34ea159d3f7d42cdcc, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102955543038166658
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Damage Heavy
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 9c291ec3850f7004fa3da8ac7a2397d5, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1102 &1102969295112063760
 | 
			
		||||
AnimatorState:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female Sword Attack 2
 | 
			
		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_Position: {x: 50, y: 50, z: 0}
 | 
			
		||||
  m_IKOnFeet: 0
 | 
			
		||||
  m_WriteDefaultValues: 1
 | 
			
		||||
  m_Mirror: 0
 | 
			
		||||
  m_SpeedParameterActive: 0
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400002, guid: 470701484e352274bbde411212de5515, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1107 &1107632418391388642
 | 
			
		||||
AnimatorStateMachine:
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Base Layer
 | 
			
		||||
  m_ChildStates:
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102955543038166658}
 | 
			
		||||
    m_Position: {x: 684, y: 228, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102602874896437358}
 | 
			
		||||
    m_Position: {x: 684, y: 180, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102002418478880000}
 | 
			
		||||
    m_Position: {x: 900, y: 180, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102128489957511588}
 | 
			
		||||
    m_Position: {x: 900, y: 228, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102893052121093564}
 | 
			
		||||
    m_Position: {x: 252, y: 180, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102717730422857888}
 | 
			
		||||
    m_Position: {x: 1116, y: 228, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102312149913489560}
 | 
			
		||||
    m_Position: {x: 1116, y: 180, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102628515249317976}
 | 
			
		||||
    m_Position: {x: 1116, y: 276, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102949544799634580}
 | 
			
		||||
    m_Position: {x: 1332, y: 180, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102793485964298322}
 | 
			
		||||
    m_Position: {x: 468, y: 228, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102340554201826828}
 | 
			
		||||
    m_Position: {x: 672, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102969295112063760}
 | 
			
		||||
    m_Position: {x: 672, y: 408, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102932787663992852}
 | 
			
		||||
    m_Position: {x: 672, y: 456, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102303625632496526}
 | 
			
		||||
    m_Position: {x: 888, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102711565291580716}
 | 
			
		||||
    m_Position: {x: 888, y: 408, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102177154367266480}
 | 
			
		||||
    m_Position: {x: 1104, y: 408, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102851797543678428}
 | 
			
		||||
    m_Position: {x: 1104, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102327494935327944}
 | 
			
		||||
    m_Position: {x: 1320, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102360676968562022}
 | 
			
		||||
    m_Position: {x: 1320, y: 408, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102915993334072386}
 | 
			
		||||
    m_Position: {x: 1536, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102779243167077360}
 | 
			
		||||
    m_Position: {x: 468, y: 408, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102437069204414186}
 | 
			
		||||
    m_Position: {x: 252, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102619122448845902}
 | 
			
		||||
    m_Position: {x: 468, y: 360, z: 0}
 | 
			
		||||
  - serializedVersion: 1
 | 
			
		||||
    m_State: {fileID: 1102379064434768356}
 | 
			
		||||
    m_Position: {x: 468, y: 180, z: 0}
 | 
			
		||||
  m_ChildStateMachines: []
 | 
			
		||||
  m_AnyStateTransitions: []
 | 
			
		||||
  m_EntryTransitions: []
 | 
			
		||||
  m_StateMachineTransitions: {}
 | 
			
		||||
  m_StateMachineBehaviours: []
 | 
			
		||||
  m_AnyStatePosition: {x: -48, y: 288, z: 0}
 | 
			
		||||
  m_EntryPosition: {x: -48, y: 372, z: 0}
 | 
			
		||||
  m_ExitPosition: {x: -48, y: 216, z: 0}
 | 
			
		||||
  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
 | 
			
		||||
  m_DefaultState: {fileID: 1102437069204414186}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 65b24d220c8cbeb40a814835a4a35299
 | 
			
		||||
timeCreated: 1572963501
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 9100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: a260a3fc1baf19d4aa9fedc604dc063a
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572277608
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: fc52cc1b620b69649b9e390bd84396ad
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572375566
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1/Female_Hair_1.FBX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1/Female_Hair_1.FBX
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,109 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 499291aee88b8b84b9852695ef9d9263
 | 
			
		||||
timeCreated: 1578854770
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Female_Hair_1
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Female_Hair_1
 | 
			
		||||
    2100000: Female_Hair_1
 | 
			
		||||
    2300000: //RootNode
 | 
			
		||||
    2300002: Character Head
 | 
			
		||||
    2300004: Female_Hair_1
 | 
			
		||||
    3300000: //RootNode
 | 
			
		||||
    3300002: Character Head
 | 
			
		||||
    3300004: Female_Hair_1
 | 
			
		||||
    4300000: Character Head
 | 
			
		||||
    4300002: Female_Hair_1
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Female_Hair_1
 | 
			
		||||
  externalObjects:
 | 
			
		||||
  - first:
 | 
			
		||||
      type: UnityEngine:Material
 | 
			
		||||
      assembly: UnityEngine.CoreModule
 | 
			
		||||
      name: Female_Hair_1
 | 
			
		||||
    second: {fileID: 2100000, guid: 2126113755a30264bacb049856dbf786, type: 2}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 0
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 1
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human: []
 | 
			
		||||
    skeleton: []
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 0
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 2
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1/Materials.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_1/Materials.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: d0fd9dafdb4a0b64fb73cf5ac7626761
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572375579
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_1
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: b62b3b804641e8741ae0f8f5a28c11c8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 2ec0a93010ee7b947b6b59d9289e334e, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.7647059, g: 0.7084775, b: 0.7084775, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 2126113755a30264bacb049856dbf786
 | 
			
		||||
timeCreated: 1578582788
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_1_Black
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: b62b3b804641e8741ae0f8f5a28c11c8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 2bf4a28519412da46abab4bc47cb61b4, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.38916522, g: 0.39871284, b: 0.43382353, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: faf5825e9adafa5408b7ea38d15dad7a
 | 
			
		||||
timeCreated: 1578582788
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_1_Blond
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: b62b3b804641e8741ae0f8f5a28c11c8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 2bf4a28519412da46abab4bc47cb61b4, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.88235295, g: 0.8630235, b: 0.70717996, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 2288758dcfc2a1f49bbddb9a8bfa5c85
 | 
			
		||||
timeCreated: 1578582788
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 193b407081d5f724fb5b87801aff95eb
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1578875503
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2/Female_Hair_2.FBX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2/Female_Hair_2.FBX
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,109 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 4eb7344e4bf8a3e48b8f9dfaf77c996a
 | 
			
		||||
timeCreated: 1578875504
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Female_Hair_2
 | 
			
		||||
    100004: Character Head
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Female_Hair_2
 | 
			
		||||
    400004: Character Head
 | 
			
		||||
    2100000: Female_Hair_2
 | 
			
		||||
    2300000: //RootNode
 | 
			
		||||
    2300002: Female_Hair_2
 | 
			
		||||
    2300004: Character Head
 | 
			
		||||
    3300000: //RootNode
 | 
			
		||||
    3300002: Female_Hair_2
 | 
			
		||||
    3300004: Character Head
 | 
			
		||||
    4300000: Female_Hair_2
 | 
			
		||||
    4300002: Character Head
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Female_Hair_2
 | 
			
		||||
  externalObjects:
 | 
			
		||||
  - first:
 | 
			
		||||
      type: UnityEngine:Material
 | 
			
		||||
      assembly: UnityEngine.CoreModule
 | 
			
		||||
      name: Female_Hair_2
 | 
			
		||||
    second: {fileID: 2100000, guid: c32d0151827fb0f49ba3f88207543e44, type: 2}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 0
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 1
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 0
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human: []
 | 
			
		||||
    skeleton: []
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 0
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 2
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2/Materials.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_2/Materials.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 73573f8d8a622234694b5755bb7b6626
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1578875515
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_2
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 7634275939255974dbd36ef280c5589c, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: af9015c1682d6b04bb6c622b53f4e9b8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: c32d0151827fb0f49ba3f88207543e44
 | 
			
		||||
timeCreated: 1578875515
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 1b50ab0a945062a419ec74aa4ab63dd8
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1578941583
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3/Female_Hair_3.FBX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3/Female_Hair_3.FBX
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,109 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 451e9f0b87d3c0c4f845c8a021a1c608
 | 
			
		||||
timeCreated: 1578941583
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Female_Hair_3
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Female_Hair_3
 | 
			
		||||
    2100000: Female_Hair_3
 | 
			
		||||
    2300000: //RootNode
 | 
			
		||||
    2300002: Character Head
 | 
			
		||||
    2300004: Female_Hair_3
 | 
			
		||||
    3300000: //RootNode
 | 
			
		||||
    3300002: Character Head
 | 
			
		||||
    3300004: Female_Hair_3
 | 
			
		||||
    4300000: Female_Hair_3
 | 
			
		||||
    4300002: Character Head
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Female_Hair_3
 | 
			
		||||
  externalObjects:
 | 
			
		||||
  - first:
 | 
			
		||||
      type: UnityEngine:Material
 | 
			
		||||
      assembly: UnityEngine.CoreModule
 | 
			
		||||
      name: Female_Hair_3
 | 
			
		||||
    second: {fileID: 2100000, guid: d4a665c1b451f914d96aef2217d8fbf4, type: 2}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 0
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 1
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 0
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human: []
 | 
			
		||||
    skeleton: []
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 0
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 2
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3/Materials.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_3/Materials.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: ea4cf144cf278d64cbdddc9925480497
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1578941699
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_3
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: bd09ce8bf69ebf644afb2e4b86300378, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 406a3462cd52d92429569ee770e848ba, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.9191176, g: 0.8411884, b: 0.79071146, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: d4a665c1b451f914d96aef2217d8fbf4
 | 
			
		||||
timeCreated: 1578941699
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_3_Black
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: bd09ce8bf69ebf644afb2e4b86300378, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 22c33ff773530c44b930801e91ebe756, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.48540226, g: 0.48635158, b: 0.49264705, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 59961c0bf1dbbef4796d0dafb4ee32cc
 | 
			
		||||
timeCreated: 1578941699
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_3_Blond
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: bd09ce8bf69ebf644afb2e4b86300378, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 22c33ff773530c44b930801e91ebe756, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.9264706, g: 0.8940535, b: 0.82428634, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 1a3b3b9e91a8bc4429ecab3ad2750e19
 | 
			
		||||
timeCreated: 1578941699
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f46ac6441e7de8c438afd0cb5efc62b0
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1579198028
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4/Female_Hair_4.FBX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4/Female_Hair_4.FBX
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,109 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 7e462abb283b73a4ba97438461785130
 | 
			
		||||
timeCreated: 1579198028
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Character Head
 | 
			
		||||
    100004: Female_Hair_4
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Character Head
 | 
			
		||||
    400004: Female_Hair_4
 | 
			
		||||
    2100000: Female_Hair_4
 | 
			
		||||
    2300000: //RootNode
 | 
			
		||||
    2300002: Character Head
 | 
			
		||||
    2300004: Female_Hair_4
 | 
			
		||||
    3300000: //RootNode
 | 
			
		||||
    3300002: Character Head
 | 
			
		||||
    3300004: Female_Hair_4
 | 
			
		||||
    4300000: Character Head
 | 
			
		||||
    4300002: Female_Hair_4
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Female_Hair_4
 | 
			
		||||
  externalObjects:
 | 
			
		||||
  - first:
 | 
			
		||||
      type: UnityEngine:Material
 | 
			
		||||
      assembly: UnityEngine.CoreModule
 | 
			
		||||
      name: Female_Hair_4
 | 
			
		||||
    second: {fileID: 2100000, guid: 8a658d40236949e4c9b21c3720591c35, type: 2}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 0
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 1
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 0
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human: []
 | 
			
		||||
    skeleton: []
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 0
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 2
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4/Materials.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Hairs/Hair_4/Materials.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 4d03c484e199041418f1cb1542e303f6
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1579198041
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_4
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: e062b881a89c036498b49123ff8d3f9f, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 1b4fceadb6803a34e9769d42f5ae8e1a, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 8a658d40236949e4c9b21c3720591c35
 | 
			
		||||
timeCreated: 1579198041
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_4_Black
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: e062b881a89c036498b49123ff8d3f9f, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: b73705a6366f0a44799c363efe72bcd2, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.3687284, g: 0.37654218, b: 0.45588237, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 6164e9094bb262044b435a6b01d50c9c
 | 
			
		||||
timeCreated: 1579198041
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Hair_4_Blond
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: e062b881a89c036498b49123ff8d3f9f, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: b73705a6366f0a44799c363efe72bcd2, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 0.88235295, g: 0.8422623, b: 0.7915225, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: ce2dee04e0edffb40a17c020f2f36611
 | 
			
		||||
timeCreated: 1579198041
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 0de9821379f51304283ed9e1733fe4df
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572277603
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: db202d5c5b82d924f88218383c2051d7
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572279429
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1/Female_Head_1.FBX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1/Female_Head_1.FBX
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,135 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f778d65360c43c3488f0f6aee8c4fd8f
 | 
			
		||||
timeCreated: 1572279430
 | 
			
		||||
licenseType: Store
 | 
			
		||||
ModelImporter:
 | 
			
		||||
  serializedVersion: 22
 | 
			
		||||
  fileIDToRecycleName:
 | 
			
		||||
    100000: //RootNode
 | 
			
		||||
    100002: Character
 | 
			
		||||
    100004: Character Head
 | 
			
		||||
    100006: Character Neck
 | 
			
		||||
    100008: Character Pelvis
 | 
			
		||||
    100010: Character Spine
 | 
			
		||||
    100012: Character Spine1
 | 
			
		||||
    100014: Character Spine2
 | 
			
		||||
    100016: Female_Head_1
 | 
			
		||||
    100018: Character Head 1
 | 
			
		||||
    100020: Character Head Mesh
 | 
			
		||||
    100022: Character L Eyebrow
 | 
			
		||||
    100024: Character R Eyebrow
 | 
			
		||||
    400000: //RootNode
 | 
			
		||||
    400002: Character
 | 
			
		||||
    400004: Character Head
 | 
			
		||||
    400006: Character Neck
 | 
			
		||||
    400008: Character Pelvis
 | 
			
		||||
    400010: Character Spine
 | 
			
		||||
    400012: Character Spine1
 | 
			
		||||
    400014: Character Spine2
 | 
			
		||||
    400016: Female_Head_1
 | 
			
		||||
    400018: Character Head 1
 | 
			
		||||
    400020: Character Head Mesh
 | 
			
		||||
    400022: Character L Eyebrow
 | 
			
		||||
    400024: Character R Eyebrow
 | 
			
		||||
    2100000: No Name
 | 
			
		||||
    2100002: Female_Head_1
 | 
			
		||||
    2300000: //RootNode
 | 
			
		||||
    2300002: Female_Head_1
 | 
			
		||||
    2300004: Character Head
 | 
			
		||||
    2300006: Character Head Mesh
 | 
			
		||||
    3300000: //RootNode
 | 
			
		||||
    3300002: Female_Head_1
 | 
			
		||||
    3300004: Character Head
 | 
			
		||||
    3300006: Character Head Mesh
 | 
			
		||||
    4300000: Female Head 1
 | 
			
		||||
    4300002: Female_Head_1
 | 
			
		||||
    4300004: Character Head
 | 
			
		||||
    4300006: Character Head Mesh
 | 
			
		||||
    9500000: //RootNode
 | 
			
		||||
    13700000: Character Head Mesh
 | 
			
		||||
    13700002: Female_Head_1
 | 
			
		||||
  externalObjects:
 | 
			
		||||
  - first:
 | 
			
		||||
      type: UnityEngine:Material
 | 
			
		||||
      assembly: UnityEngine.CoreModule
 | 
			
		||||
      name: Female_Head_1
 | 
			
		||||
    second: {fileID: 2100000, guid: 09440252667b4c342a784b9f0a6feef6, type: 2}
 | 
			
		||||
  materials:
 | 
			
		||||
    importMaterials: 1
 | 
			
		||||
    materialName: 0
 | 
			
		||||
    materialSearch: 1
 | 
			
		||||
    materialLocation: 0
 | 
			
		||||
  animations:
 | 
			
		||||
    legacyGenerateAnimations: 4
 | 
			
		||||
    bakeSimulation: 0
 | 
			
		||||
    resampleCurves: 1
 | 
			
		||||
    optimizeGameObjects: 0
 | 
			
		||||
    motionNodeName: 
 | 
			
		||||
    rigImportErrors: 
 | 
			
		||||
    rigImportWarnings: 
 | 
			
		||||
    animationImportErrors: 
 | 
			
		||||
    animationImportWarnings: 
 | 
			
		||||
    animationRetargetingWarnings: 
 | 
			
		||||
    animationDoRetargetingWarnings: 0
 | 
			
		||||
    importAnimatedCustomProperties: 0
 | 
			
		||||
    animationCompression: 3
 | 
			
		||||
    animationRotationError: 0.5
 | 
			
		||||
    animationPositionError: 0.5
 | 
			
		||||
    animationScaleError: 0.5
 | 
			
		||||
    animationWrapMode: 0
 | 
			
		||||
    extraExposedTransformPaths: []
 | 
			
		||||
    extraUserProperties: []
 | 
			
		||||
    clipAnimations: []
 | 
			
		||||
    isReadable: 1
 | 
			
		||||
  meshes:
 | 
			
		||||
    lODScreenPercentages: []
 | 
			
		||||
    globalScale: 1
 | 
			
		||||
    meshCompression: 0
 | 
			
		||||
    addColliders: 0
 | 
			
		||||
    importVisibility: 1
 | 
			
		||||
    importBlendShapes: 1
 | 
			
		||||
    importCameras: 1
 | 
			
		||||
    importLights: 1
 | 
			
		||||
    swapUVChannels: 0
 | 
			
		||||
    generateSecondaryUV: 0
 | 
			
		||||
    useFileUnits: 1
 | 
			
		||||
    optimizeMeshForGPU: 1
 | 
			
		||||
    keepQuads: 0
 | 
			
		||||
    weldVertices: 1
 | 
			
		||||
    preserveHierarchy: 0
 | 
			
		||||
    indexFormat: 0
 | 
			
		||||
    secondaryUVAngleDistortion: 8
 | 
			
		||||
    secondaryUVAreaDistortion: 15.000001
 | 
			
		||||
    secondaryUVHardAngle: 88
 | 
			
		||||
    secondaryUVPackMargin: 4
 | 
			
		||||
    useFileScale: 1
 | 
			
		||||
  tangentSpace:
 | 
			
		||||
    normalSmoothAngle: 60
 | 
			
		||||
    normalImportMode: 0
 | 
			
		||||
    tangentImportMode: 3
 | 
			
		||||
    normalCalculationMode: 4
 | 
			
		||||
  importAnimation: 1
 | 
			
		||||
  copyAvatar: 0
 | 
			
		||||
  humanDescription:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    human: []
 | 
			
		||||
    skeleton: []
 | 
			
		||||
    armTwist: 0.5
 | 
			
		||||
    foreArmTwist: 0.5
 | 
			
		||||
    upperLegTwist: 0.5
 | 
			
		||||
    legTwist: 0.5
 | 
			
		||||
    armStretch: 0.05
 | 
			
		||||
    legStretch: 0.05
 | 
			
		||||
    feetSpacing: 0
 | 
			
		||||
    rootMotionBoneName: 
 | 
			
		||||
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
    hasTranslationDoF: 0
 | 
			
		||||
    hasExtraRoot: 1
 | 
			
		||||
    skeletonHasParents: 1
 | 
			
		||||
  lastHumanDescriptionAvatarSource: {instanceID: 0}
 | 
			
		||||
  animationType: 2
 | 
			
		||||
  humanoidOversampling: 1
 | 
			
		||||
  additionalBone: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1/Materials.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Cartoon Heroes/Female/3D/Heads/Head 1/Materials.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 4befbd30ac60e5e4ebb15938a867cdb4
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
timeCreated: 1572291361
 | 
			
		||||
licenseType: Store
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@ -0,0 +1,81 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_PrefabParentObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInternal: {fileID: 0}
 | 
			
		||||
  m_Name: Female_Head_1
 | 
			
		||||
  m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 3db5bacef9acf3e448c765822f50dd33, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 81783cf145707454fa8e3d534db9ccd8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 2800000, guid: 81783cf145707454fa8e3d534db9ccd8, type: 3}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _SpecGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 0.107
 | 
			
		||||
    - _Glossiness: 0
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
 | 
			
		||||
    - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
@ -0,0 +1,10 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 09440252667b4c342a784b9f0a6feef6
 | 
			
		||||
timeCreated: 1572291361
 | 
			
		||||
licenseType: Store
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 2100000
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user