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tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 1 + copyAvatar: 1 + humanDescription: + serializedVersion: 2 + human: + - boneName: Character Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Character L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: 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Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 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UpperArm + parentName: Character L Clavicle + position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1, z: 1.0000002} + - name: Character L Forearm + parentName: Character L UpperArm + position: {x: -0.24985091, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997} + - name: Character L Hand + parentName: Character L Forearm + position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011} + - name: Character L Finger0 + parentName: Character L Hand + position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012} + - name: Character L Finger01 + parentName: Character L Finger0 + position: {x: -0.038755875, y: 0.000000038146972, z: 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parentName: Character R Finger0 + position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997} + - name: Character R Finger02 + parentName: Character R Finger01 + position: {x: -0.024004515, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007} + - name: Character R Finger1 + parentName: Character R Hand + position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002} + - name: Character R Finger11 + parentName: Character R Finger1 + position: {x: -0.021460341, y: 0, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001} + - name: Character R Finger12 + parentName: Character R Finger11 + position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + 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value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} 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Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} 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modified: 0 + - boneName: Character R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Spine2 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Male_Animation_Skeleton(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Character + parentName: Male_Animation_Skeleton(Clone) + position: {x: -0, y: 0.8579217, z: -0.004003297} + rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} + scale: {x: 0.99999994, y: 0.99999994, z: 1} + - name: Character Pelvis + parentName: Character + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 1, y: 1, z: 1} + - name: Character Spine + parentName: Character Pelvis + position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1, z: 0.99999994} + - name: Character Spine1 + parentName: Character Spine + position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005} + - name: Character Spine2 + parentName: Character Spine1 + position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1, z: 1.0000001} + - name: Character Neck + parentName: Character Spine2 + position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.000001, z: 1.0000004} + - name: Character Head + parentName: Character Neck + position: {x: -0.10032836, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001} + - name: Character L Clavicle + parentName: Character Spine2 + position: {x: -0.15451598, y: -0.009018878, z: 0.035653014} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005} + - name: Character L UpperArm + parentName: Character L Clavicle + position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005} + - name: Character L Forearm + parentName: Character L UpperArm + position: {x: -0.24985091, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999994, z: 1.0000002} + - name: Character L Hand + parentName: Character L Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007} + - name: Character L Finger0 + parentName: Character L Hand + position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000008} + - name: Character L Finger01 + parentName: Character L Finger0 + position: {x: -0.04850494, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002} + - name: Character L Finger02 + parentName: Character L Finger01 + position: {x: -0.027884597, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998} + - name: Character L Finger3 + parentName: Character L Hand + position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005} + - name: Character L Finger31 + parentName: Character L Finger3 + position: {x: -0.025801238, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018} + - name: Character L Finger32 + parentName: Character L Finger31 + position: {x: -0.025801238, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000018} + - name: Character L Finger4 + parentName: Character L Hand + position: {x: -0.102870785, y: 0.001120224, z: 0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004} + - name: Character L Finger41 + parentName: Character L Finger4 + position: {x: -0.019716796, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.000001, z: 1.000002} + - name: Character L Finger42 + parentName: Character L Finger41 + position: {x: -0.019716872, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976} + - name: Character L Finger2 + parentName: Character L Hand + position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007} + - name: Character L Finger21 + parentName: Character L Finger2 + position: {x: -0.029586868, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008} + - name: Character L Finger22 + parentName: Character L Finger21 + position: {x: -0.024992522, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934} + - name: Character L Finger1 + parentName: Character L Hand + position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000006, z: 1.000001} + - name: Character L Finger11 + parentName: Character L Finger1 + position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 0.9999997, z: 0.999999} + - name: Character L Finger12 + parentName: Character L Finger11 + position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994} + - name: Character R Clavicle + parentName: Character Spine2 + position: {x: -0.15451598, y: -0.009018688, z: -0.035653062} + rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} + scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002} + - name: Character R UpperArm + parentName: Character R Clavicle + position: {x: -0.17372793, y: 0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002} + - name: Character R Forearm + parentName: Character R UpperArm + position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005} + - name: Character R Hand + parentName: Character R Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} + scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002} + - name: Character R Finger0 + parentName: Character R Hand + position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597} + rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} + scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002} + - name: Character R Finger01 + parentName: Character R Finger0 + position: {x: -0.048504867, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004} + - name: Character R Finger02 + parentName: Character R Finger01 + position: {x: -0.02788475, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002} + - name: Character R Finger3 + parentName: Character R Hand + position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000005, z: 1} + - name: Character R Finger31 + parentName: Character R Finger3 + position: {x: -0.025801161, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976} + - name: Character R Finger32 + parentName: Character R Finger31 + position: {x: -0.025801161, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000004, z: 1} + - name: Character R Finger4 + parentName: Character R Hand + position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000002, z: 1} + - 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0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 1 + copyAvatar: 1 + humanDescription: + serializedVersion: 2 + human: + - boneName: Character Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, 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1.0000001, y: 0.9999999, z: 1.0000001} + - name: Character L Clavicle + parentName: Character Spine2 + position: {x: -0.15451598, y: -0.009018878, z: 0.035653014} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005} + - name: Character L UpperArm + parentName: Character L Clavicle + position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005} + - name: Character L Forearm + parentName: Character L UpperArm + position: {x: -0.24985091, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999994, z: 1.0000002} + - name: Character L Hand + parentName: Character L Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007} + - name: Character L Finger0 + parentName: Character L Hand + position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000008} + - name: Character L Finger01 + parentName: Character L Finger0 + position: {x: -0.04850494, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002} + - name: Character L Finger02 + parentName: Character L Finger01 + position: {x: -0.027884597, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998} + - name: Character L Finger3 + parentName: Character L Hand + position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005} + - name: Character L Finger31 + parentName: Character L Finger3 + position: {x: -0.025801238, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018} + - name: Character L Finger32 + parentName: Character L Finger31 + position: {x: -0.025801238, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000018} + - name: Character L Finger4 + parentName: Character L Hand + position: {x: -0.102870785, y: 0.001120224, z: 0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004} + - name: Character L Finger41 + parentName: Character L Finger4 + position: {x: -0.019716796, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.000001, z: 1.000002} + - name: Character L Finger42 + parentName: Character L Finger41 + position: {x: -0.019716872, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976} + - name: Character L Finger2 + parentName: Character L Hand + position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007} + - name: Character L Finger21 + parentName: Character L Finger2 + position: {x: -0.029586868, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008} + - name: Character L Finger22 + parentName: Character L Finger21 + position: {x: -0.024992522, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934} + - name: Character L Finger1 + parentName: Character L Hand + position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000006, z: 1.000001} + - name: Character L Finger11 + parentName: Character L Finger1 + position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 0.9999997, z: 0.999999} + - name: Character L Finger12 + parentName: Character L Finger11 + position: {x: -0.026858672, y: 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modified: 0 + - boneName: Character L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger01 + humanName: Right Thumb Intermediate 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Character L Hand + parentName: Character L Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007} + - name: Character L Finger0 + parentName: Character L Hand + position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000008} + - name: Character L Finger01 + parentName: Character L Finger0 + position: {x: -0.04850494, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002} + - name: Character L Finger02 + parentName: Character L Finger01 + position: {x: -0.027884597, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998} + - name: Character L Finger3 + parentName: Character L Hand + position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005} + - name: Character L Finger31 + parentName: Character L Finger3 + position: {x: -0.025801238, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018} + - name: Character L Finger32 + parentName: Character L Finger31 + position: {x: -0.025801238, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000018} + - name: Character L Finger4 + parentName: Character L Hand + position: {x: -0.102870785, y: 0.001120224, z: 0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004} + - name: Character L Finger41 + parentName: Character L Finger4 + position: {x: -0.019716796, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.000001, z: 1.000002} + - name: Character L Finger42 + parentName: Character L Finger41 + position: {x: -0.019716872, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976} + - name: Character L Finger2 + parentName: Character L Hand + position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007} + - name: Character L Finger21 + parentName: Character L Finger2 + position: {x: -0.029586868, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008} + - name: Character L Finger22 + parentName: Character L Finger21 + position: {x: -0.024992522, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934} + - name: Character L Finger1 + parentName: Character L Hand + position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000006, z: 1.000001} + - name: Character L Finger11 + parentName: Character L Finger1 + 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Character R Hand + position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000005, z: 1} + - name: Character R Finger31 + parentName: Character R Finger3 + position: {x: -0.025801161, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976} + - name: Character R Finger32 + parentName: Character R Finger31 + position: {x: -0.025801161, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000004, z: 1} + - name: Character R Finger4 + parentName: Character R Hand + position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000002, z: 1} + - name: Character R Finger41 + parentName: Character R Finger4 + position: {x: -0.019716721, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.000001, z: 0.9999998} + - name: Character R Finger42 + parentName: Character R Finger41 + position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004} + - name: Character R Finger2 + parentName: Character R Hand + position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000007, z: 0.9999997} + - name: Character R Finger21 + parentName: Character R Finger2 + position: {x: -0.029586716, y: 0, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994} + - name: Character R Finger22 + parentName: Character R Finger21 + position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000002, z: 1} + - name: Character R Finger1 + parentName: Character R Hand + position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684} + 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+ - boneName: Character L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Character Spine2 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Male_Animation_Skeleton(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Character + parentName: Male_Animation_Skeleton(Clone) + position: {x: -0, y: 0.8579217, z: -0.004003297} + rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} + scale: {x: 0.99999994, y: 0.99999994, z: 1} + - name: Character Pelvis + parentName: Character + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 1, y: 1, z: 1} + - name: Character Spine + parentName: Character Pelvis + position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1, z: 0.99999994} + - name: Character Spine1 + parentName: Character Spine + position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005} + - name: Character Spine2 + parentName: Character Spine1 + position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1, z: 1.0000001} + - name: Character Neck + parentName: Character Spine2 + position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.000001, z: 1.0000004} + - name: Character Head + parentName: Character Neck + position: {x: -0.10032836, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001} + - name: Character L Clavicle + parentName: Character Spine2 + position: {x: -0.15451598, y: -0.009018878, z: 0.035653014} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005} + - name: Character L UpperArm + parentName: Character L Clavicle + position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005} + - name: Character L Forearm + parentName: Character L UpperArm + position: {x: -0.24985091, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999994, z: 1.0000002} + - name: Character L Hand + parentName: Character L Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007} + - name: Character L Finger0 + parentName: Character L Hand + position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000008} + - name: Character L Finger01 + parentName: Character L Finger0 + position: {x: -0.04850494, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002} + - name: Character L Finger02 + parentName: Character L Finger01 + position: {x: -0.027884597, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998} + - name: Character L Finger3 + parentName: Character L Hand + position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005} + - name: Character L Finger31 + parentName: Character L Finger3 + position: {x: -0.025801238, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018} + - name: Character L Finger32 + parentName: Character L Finger31 + position: {x: -0.025801238, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000013, z: 1.0000018} + - name: Character L Finger4 + parentName: Character L Hand + position: {x: -0.102870785, y: 0.001120224, z: 0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004} + - name: Character L Finger41 + parentName: Character L Finger4 + position: {x: -0.019716796, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.000001, z: 1.000002} + - name: Character L Finger42 + parentName: Character L Finger41 + position: {x: -0.019716872, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976} + - name: Character L Finger2 + parentName: Character L Hand + position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007} + - name: Character L Finger21 + parentName: Character L Finger2 + position: {x: -0.029586868, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008} + - name: Character L Finger22 + parentName: Character L Finger21 + position: {x: -0.024992522, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934} + - name: Character L Finger1 + parentName: Character L Hand + position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000006, z: 1.000001} + - name: Character L Finger11 + parentName: Character L Finger1 + position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 0.9999997, z: 0.999999} + - name: Character L Finger12 + parentName: Character L Finger11 + position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994} + - name: Character R Clavicle + parentName: Character Spine2 + position: {x: -0.15451598, y: -0.009018688, z: -0.035653062} + rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} + scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002} + - name: Character R UpperArm + parentName: Character R Clavicle + position: {x: -0.17372793, y: 0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002} + - name: Character R Forearm + parentName: Character R UpperArm + position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005} + - name: Character R Hand + parentName: Character R Forearm + position: {x: -0.20649727, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} + scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002} + - name: Character R Finger0 + parentName: Character R Hand + position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597} + rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} + scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002} + - name: Character R Finger01 + parentName: Character R Finger0 + position: {x: -0.048504867, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004} + - name: Character R Finger02 + parentName: Character R Finger01 + position: {x: -0.02788475, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002} + - name: Character R Finger3 + parentName: Character R Hand + position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000005, z: 1} + - name: Character R Finger31 + parentName: Character R Finger3 + position: {x: -0.025801161, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976} + - name: Character R Finger32 + parentName: Character R Finger31 + position: {x: -0.025801161, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000004, z: 1} + - name: Character R Finger4 + parentName: Character R Hand + position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000002, z: 1} + - name: Character R Finger41 + parentName: Character R Finger4 + position: {x: -0.019716721, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.000001, z: 0.9999998} + - name: Character R Finger42 + parentName: Character R Finger41 + position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004} + - name: Character R Finger2 + parentName: Character R Hand + position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.000001, y: 1.0000007, z: 0.9999997} + - name: Character R Finger21 + parentName: Character R Finger2 + position: {x: -0.029586716, y: 0, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994} + - name: Character R Finger22 + parentName: Character R Finger21 + position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000002, z: 1} + - name: Character R Finger1 + parentName: Character R Hand + position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000007, z: 1} + - name: Character R Finger11 + parentName: Character R Finger1 + position: {x: -0.026858596, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999994, y: 0.9999997, z: 1} + - name: Character R Finger12 + parentName: Character R Finger11 + position: {x: -0.026858749, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000002, z: 1} + - name: Character L Thigh + parentName: Character Pelvis + position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 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Heroes/Scripts/SetCharacter/Editor/SetCharacterEditor.cs new file mode 100644 index 00000000..9f37d673 --- /dev/null +++ b/Assets/Cartoon Heroes/Scripts/SetCharacter/Editor/SetCharacterEditor.cs @@ -0,0 +1,135 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace CartoonHeroes +{ + + [CustomEditor(typeof(SetCharacter))] + [CanEditMultipleObjects] + public class SetCharacterEditor : Editor + { + const int defaultSpace = 8; + + public override void OnInspectorGUI() + { + SetCharacter setCharacter = (SetCharacter)target; + + serializedObject.Update(); + + GUILayout.Space(defaultSpace); + + setCharacter.characterRoot = EditorGUILayout.ObjectField("Character Root", setCharacter.characterRoot, typeof(Transform), true) as Transform; + + GUILayout.Space(defaultSpace); + + if(GUILayout.Button("Add Item Group")) + { + if(setCharacter.itemGroups == null) + { + setCharacter.itemGroups = new SetCharacter.ItemGroup[1]; + } + else + { + SetCharacter.ItemGroup[] itemGroups_Temp = new SetCharacter.ItemGroup[setCharacter.itemGroups.Length]; + itemGroups_Temp = setCharacter.itemGroups.Clone() as SetCharacter.ItemGroup[]; + + setCharacter.itemGroups = new SetCharacter.ItemGroup[setCharacter.itemGroups.Length + 1]; + for(int i = 0; i < itemGroups_Temp.Length; i++) + { + setCharacter.itemGroups[i] = itemGroups_Temp[i]; + } + } + + SetCharacter.ItemGroup newItemGroup = setCharacter.itemGroups[setCharacter.itemGroups.Length - 1] = new SetCharacter.ItemGroup(); + newItemGroup.name = "New Item Group " + (setCharacter.itemGroups.Length-1).ToString(); + newItemGroup.items = new SetCharacter.Item[1]; + newItemGroup.slots = 1; + } + + if (setCharacter.itemGroups != null && setCharacter.itemGroups.Length > 0) + { + GUILayout.Space(defaultSpace); + + for (int i = 0; i < setCharacter.itemGroups.Length; i++) + { + //GUILayout.Label(itemGroups[i].name); + setCharacter.itemGroups[i].name = EditorGUILayout.TextField("Group Name: ", setCharacter.itemGroups[i].name); + + setCharacter.itemGroups[i].slots = EditorGUILayout.IntField("Slots", setCharacter.itemGroups[i].slots); + + setCharacter.itemGroups[i].slots = Mathf.Clamp(setCharacter.itemGroups[i].slots, 1, 100); + + if(setCharacter.itemGroups[i].slots != setCharacter.itemGroups[i].items.Length) + { + SetCharacter.Item[] items_Temp = new SetCharacter.Item[setCharacter.itemGroups[i].items.Length]; + items_Temp = setCharacter.itemGroups[i].items.Clone() as SetCharacter.Item[]; + setCharacter.itemGroups[i].items = new SetCharacter.Item[setCharacter.itemGroups[i].slots]; + for(int n = 0; n < setCharacter.itemGroups[i].items.Length && n < items_Temp.Length; n++) + { + setCharacter.itemGroups[i].items[n] = items_Temp[n]; + } + } + + for(int n = 0; n < setCharacter.itemGroups[i].items.Length; n++) + { + EditorGUILayout.BeginHorizontal(); + + if (!setCharacter.HasItem(setCharacter.itemGroups[i], n)) + { + if (GUILayout.Button("Add Item")) + { + GameObject addedObj = setCharacter.AddItem(setCharacter.itemGroups[i], n); + Undo.RegisterCreatedObjectUndo(addedObj, "Added Item"); + } + } + else + { + if (GUILayout.Button("Remove Item")) + { + List removedObjs = setCharacter.GetRemoveObjList(setCharacter.itemGroups[i], n); + Undo.SetCurrentGroupName("Removed Item"); + for(int m = 0; m < removedObjs.Count; m ++) + { + if(removedObjs[m] != null) + { + Undo.DestroyObjectImmediate(removedObjs[m]); + } + } + Undo.CollapseUndoOperations(Undo.GetCurrentGroup()); + } + } + + if(setCharacter.itemGroups[i] != null && setCharacter.itemGroups[i].items[n] != null) + { + setCharacter.itemGroups[i].items[n].prefab = EditorGUILayout.ObjectField(setCharacter.itemGroups[i].items[n].prefab, typeof(GameObject), true) as GameObject; + } + + EditorGUILayout.EndHorizontal(); + } + + if(GUILayout.Button("Delete Group: " + setCharacter.itemGroups[i].name)) + { + SetCharacter.ItemGroup[] itemGroups_Temp = new SetCharacter.ItemGroup[setCharacter.itemGroups.Length - 1]; + for (int n = 0; n < i; n++) + { + itemGroups_Temp[n] = setCharacter.itemGroups[n]; + } + for(int n = i+1; n < setCharacter.itemGroups.Length; n++) + { + itemGroups_Temp[n - 1] = setCharacter.itemGroups[n]; + } + setCharacter.itemGroups = itemGroups_Temp; + } + + GUILayout.Space(defaultSpace); + } + } + + serializedObject.ApplyModifiedProperties(); + + } + } +} + diff --git a/Assets/Cartoon Heroes/Scripts/SetCharacter/Editor/SetCharacterEditor.cs.meta b/Assets/Cartoon Heroes/Scripts/SetCharacter/Editor/SetCharacterEditor.cs.meta new file mode 100644 index 00000000..03f95722 --- /dev/null +++ b/Assets/Cartoon Heroes/Scripts/SetCharacter/Editor/SetCharacterEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: fd027a1f114b03f468aea62fef4cf034 +timeCreated: 1573240657 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Cartoon Heroes/Scripts/SetCharacter/SetCharacter.cs b/Assets/Cartoon Heroes/Scripts/SetCharacter/SetCharacter.cs new file mode 100644 index 00000000..068e8560 --- /dev/null +++ b/Assets/Cartoon Heroes/Scripts/SetCharacter/SetCharacter.cs @@ -0,0 +1,237 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace CartoonHeroes +{ + public class SetCharacter : MonoBehaviour + { + + public Transform characterRoot; + public ItemGroup[] itemGroups; + + const string namePrefix = "Set Character_"; + const string hideString = "(Hide)"; + + public GameObject disabledGraySkeleton; + + // Use this for initialization + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + [System.Serializable] + public class ItemGroup + { + public string name; + public Item[] items; + public int slots; + } + + [System.Serializable] + public class Item + { + public GameObject prefab; + } + + + public GameObject AddItem(ItemGroup itemGroup, int itemSlot) + { + Item item = itemGroup.items[itemSlot]; + GameObject itemInstance = GameObject.Instantiate(item.prefab); + itemInstance.name = itemInstance.name.Substring(0, itemInstance.name.Length - "(Clone)".Length); + RemoveAnimator(itemInstance); + ParentObjectAndBones(itemInstance); + + SetGraySkeletonVisibility(!VisibleItems()); + + return itemInstance; + } + + public bool VisibleItems() + { + for(int i = 0; i < itemGroups.Length; i++) + { + for(int n = 0; n < itemGroups[i].items.Length; n++) + { + if(HasItem(itemGroups[i], n)) + { + return true; + } + } + } + + return false; + } + + public void SetGraySkeletonVisibility(bool set) + { + if (!set) + { + Transform[] allCharacterChildren = GetAllCharacterChildren(); + for (int i = 0; i < allCharacterChildren.Length; i++) + { + if (allCharacterChildren[i].name.Contains(hideString)) + { + disabledGraySkeleton = allCharacterChildren[i].gameObject; + allCharacterChildren[i].gameObject.SetActive(false); + break; + } + } + } + else { + if (disabledGraySkeleton != null) + { + disabledGraySkeleton.SetActive(true); + } + } + + } + + public bool HasItem(ItemGroup itemGroup, int itemSlot) + { + if (itemGroup.items[itemSlot] != null && itemGroup.items[itemSlot].prefab != null) + { + + Transform root = GetRoot(); + Transform prefab = itemGroup.items[itemSlot].prefab.transform; + for (int i = 0; i < root.childCount; i++) + { + Transform child = root.GetChild(i); + if (child.name.Contains(prefab.name) && child.name.Contains(namePrefix)) + { + return true; + } + } + } + + return false; + } + + public void ParentObjectAndBones(GameObject itemInstance) + { + Transform[] allCharacterChildren = GetAllCharacterChildren(); + Transform[] allItemChildren = itemInstance.GetComponentsInChildren(); + itemInstance.transform.position = transform.position; + itemInstance.transform.parent = transform; + + string[] allItemChildren_NewNames= new string[allItemChildren.Length]; + + for(int i = 0; i < allItemChildren.Length; i++) + { + //Match and parent bones + for (int n = 0; n < allCharacterChildren.Length; n++) + { + if(allItemChildren[i].name == allCharacterChildren[n].name) + { + MatchTransform(allItemChildren[i], allCharacterChildren[n]); + allItemChildren[i].parent = allCharacterChildren[n]; + } + } + + //Rename + allItemChildren_NewNames[i] = allItemChildren[i].name; + + if (!allItemChildren[i].name.Contains(namePrefix)) + { + allItemChildren_NewNames[i] = namePrefix + allItemChildren[i].name; + } + + if (!allItemChildren[i].name.Contains(itemInstance.name)) + { + allItemChildren_NewNames[i] += "_" + itemInstance.name; + } + } + + for(int i = 0; i < allItemChildren.Length; i++) + { + allItemChildren[i].name = allItemChildren_NewNames[i]; + } + } + + public Transform GetRoot() + { + Transform root; + if (characterRoot == null) + { + root = transform; + } + else + { + root = characterRoot; + } + return root; + } + + public Transform[] GetAllCharacterChildren() + { + Transform root = GetRoot(); + Transform[] allCharacterChildren = root.GetComponentsInChildren(); + + /*List allCharacterChildren_List = new List(); + + for(int i = 0; i < allCharacterChildren.Length; i++){ + if(allCharacterChildren[i].GetComponent() != null || allCharacterChildren[i].GetComponent() != null) + { + continue; + } + allCharacterChildren_List.Add(allCharacterChildren[i]); + } + + allCharacterChildren = allCharacterChildren_List.ToArray();*/ + + return allCharacterChildren; + } + + public bool BelongsToItem(Transform obj, ItemGroup itemGroup, int itemSlot) + { + if(obj == null || itemGroup.items[itemSlot].prefab == null) + { + return false; + } + return (obj.name.Contains(namePrefix) && obj.name.Contains(itemGroup.items[itemSlot].prefab.name)); + } + + public void RemoveAnimator(GameObject item) + { + Animator animator = item.GetComponent(); + if(animator != null) + { + DestroyImmediate(animator); + } + } + + public void MatchTransform(Transform obj, Transform target) + { + obj.position = target.position; + 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