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2 Commits
loottable
...
9a104a8bd3
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9a104a8bd3 | ||
| 5a83699fd1 |
@@ -120,7 +120,7 @@ public class SlimeAI : MonoBehaviour
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{
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{
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HP -= dmg;
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HP -= dmg;
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}
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}
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void Attack()
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void Attack()
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{
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{
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if (!isAttacking)
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if (!isAttacking)
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class death : StateMachineBehaviour
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public class SlimeDeath : StateMachineBehaviour
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{
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{
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// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
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// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
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//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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@@ -17,10 +17,10 @@ public class death : StateMachineBehaviour
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//}
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//}
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// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
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// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
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//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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{
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//
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Destroy(animator.gameObject);
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//}
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}
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// OnStateMove is called right after Animator.OnAnimatorMove()
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// OnStateMove is called right after Animator.OnAnimatorMove()
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 6c7f89faf36f41b418e5105a12c34cdb
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guid: aa7306c35f4c27d4daefb1259633b9d0
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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