Compare commits

..

No commits in common. "1041b946b678cc69fa8dfee294126ecaa12917d8" and "98dac07345acd2c6b655fe449962cb0aa9277542" have entirely different histories.

6526 changed files with 205806 additions and 2221651 deletions

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 359978286a8adb748b2b9fa9bb0b41bd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 168d1fb87d6c15f42930bc12cece06e7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,365 +0,0 @@
1.5.5
Minimum supported version is now Unity 2019.3.7f1
Added:
- (URP) Support for LOD crossfading in Vegetation Studio Pro 1.4.5
Changed:
- Reorganized folder structure to adhere to the traditional Model/Materials format
- Scripts are now separated into a Runtime/Editor folder and contain an assembly definition
- Improved normals for the majority of trees, resulting in better directional shading
- Normal maps for tree billboards are now actually correct, so will match a tree's shading more closely
- Roughness and Height maps for terrain layers are now packed into a new RGBA mask map
- Stiffness for trees is now stored in the UV3 V-component. Branch and trunk shaders have been modified to use this instead of the Alpha vertex color channel.
* This makes it more straightforward to add wind motion support to custom tree models, wind strength may need to be adjusted
- Tree models are now stored in a single FBX file per asset
- LOD meshes for rocks/cliffs are now in the same FBX file. LOD crossfading is now enabled for them (looks best in Forward rendering)
Fixed:
- Some particle materials not always converting properly to URP
Removed:
- Option to convert from URP to Built-in RP. Instead, his can be achieved by re-importing the package.
1.5.4
Changed:
- (URP) Converted all Shader Graph custom functions into Sub-graphs to solve Shader Graph's timing sensitive import errors
Fixed:
- (URP) Tree billboards not being rendered if used with Vegetation Studio Pro
- (URP) Some materials rendering invisible in URP 11+ (2021.1 beta)
1.5.3
Minimum supported version is now Unity 2018.4.0. URP now requires v7.4.1 (available since Unity 2019.3.7f1)
Added:
- Added terrain layers (part of auto upgrade in 2018.3)
- (URP) LOD crossfading support for vegetation shaders (already enabled by default on all prefabs)
- (URP) Foliage bending functionality to Foliage shader
Changed:
- Assuming Linear color space by default, colors have been adjusted to fit
- (URP) Greatly improved translucency for Foliage shader
- Particle effects now use the Standard particle shader (this also supports camera fading)
- Normal map inputs on cliff shaders are now correctly marked as such
- (URP) Vegetation shaders now use the same material UI as in the built-in RP
- URP material conversion now forces shaders to re-import after completion, as a workaround for Shader Graph import issues.
Fixed:
- Foliage bender now pushes grass/foliage away in the correct direction, regardless of the rotation of a mesh.
1.5.2
Added:
- Options to convert to Built/Universal Render Pipeline under Edit/Render Pipeline menu
- Color (HDR) field to tree branch shader. Transmission color is now also HDR-enabled.
Fixed:
- Errors in built-in water shader when reflection probe box projection wasn't enabled
1.5.1
Added:
- Pigment Map Generator now has a resolution parameter, and option to assign all active terrains
Fixed:
- (URP) Foliage shader light transmission effect is now influenced by directional light intensity
- (URP) Particle effect materials now convert completely when installing URP shaders (materials must still be selected once, before changes apply)
1.5.0
Minimum supported version is now Unity 2017.4.0
Added support for the Universal Render Pipeline in Unity 2019.3+. Shaders can be unpacked and FAE materials converted through the Help menu.
Notes:
- Grass is not available for the URP, the Stylized Grass Shader package offers a fully fledged URP grass shader. Grass materials will automatically use the foliage shader instead.
- LOD Crossfading is unavailable in the URP
- Custom shader UI's aren't supported by Shader Graph, material inspectors will use default formatting
Added:
- Revised water shader for the URP with improved intersection effect and shoreline waves.
Changed:
- Improved color padding on vegetation texture atlas, no longer shows dark edges on some plants on lower mipmaps
- (URP) Tree branches, light transmission is now masked by shadows
- Greatly reduced file size of cliff textures with no discernible quality loss (90mb savings)
- Shader controllers for Vegetation Studio Pro are now included in this package and support URP shaders
1.4.1
Fixed:
- Tree branch shader turning black if Directional Light was disabled or when using Mixed lighting with baked lightmaps.
- Shaders now receive lighting from Spot/Point lights in Forward Rendering when using Vegetation Studio
- Removed empty LOD2 from GrassPatch prefab, which prevented it from being used with Vegetation Studio Pro
1.4.0
- Unity 2019.3 compatibility verified
- All Substance materials have been replaced by textures
Added:
- Grass patch prefab, designed for mass placement
Changed:
- Cliff shaders now support Vegetation Studio's Instanced Indirect rendering
- Demo scenes now have post processing set up by default (Requires Post Processing package to be installed)
Fixed:
- Improved quality of tree billboard normal maps, fixes black billboards in Unity 2019.2+
1.3.1
Changed:
- Shading improvements for SpeedTree assets
Fixed:
- Custom pigment map option not accessible
1.3.0
Added:
- Ivy kit, consisting out of 6 variants
- Profile and LUT for the Post Processing Stack v2
Changed:
- PigmentMapGenerator
* Texture operations are now performed on the GPU resulting in much faster rendering
* Now has the option to manually input the terrain's size and position
- Foliage shader now has controls for global wind motion and leaf flutter
- Wind Controller, direction is now solely determined by the object's forward axis.
Fixed:
- Black color bleeding on elephant ear plant
- PigmentMapGenerator rendering half of the terrain when Game View is open and set to "Free Aspect"
Removed:
- Option to use legacy vertex color layout for tree branch and trunk shaders
1.2.6
- Checked for compatibility with v2.0.2 of the Substance plugin
- Minor changes and improvements
1.2.5:
Added:
- Grass terrain substance, rocks layer
- Dirt terrain substance, more controls for rocks
Fixed:
- PigmentMapGenerator fixes for some scenarios
1.2.4:
Fixed:
- Grass and foliage shader, light transmission issue on OpenGL
- PigmentMapGenerator fixes for some scenarios
- (2018+) Compatibility with Substance plugin v2.0.1
1.2.3
Added:
- WindController can now adjust the overall wind effect based on a WindZone's "Main" value.
Fixed:
- Water shader not compiling on MacOS when using Metal rendering
Changed:
- Foliage shader now uses a different wind animation method, resulting in less mesh deformation
- PigmentMapGenerator, improved workflow when using MegaSplat
- PigmentMapGenerator, improved support for mesh terrains with a centered pivot point.
- Minor improvements to tree branch shader
- Removed LOD group from plants with only one mesh
1.2.2
Unity 2018.1+: Substances have been converted to regular textures. Go to Help->Fantasy Adventure Environment to install Substance functionality.
1.2.1
Added:
- Vegetation shaders now support Instanced Indirect rendering
- Tree Branch shader now has a toggle to read SpeedTree wind for trees made using the Unity SpeedTree modeler
Changed:
- Usage of vertex color channels Blue and Alpha have been swapped, to be more in line with third-party baking tools.
A "Use Legacy Vertex Colors" toggle has been added to the Branch and Trunk shaders to swap them back.
- Optimized lightmap scale for all asset prefabs
Fixed:
- Warnings regarding Birch trees when using realtime GI
1.2.0
Updated minimum supported version to Unity 5.6 to make full use of GPU-instancing
Added:
- About window
- PigmentMapGenerator support for multi-terrain setups, please view the documentation for usage instructions
- Arrow gizmo to WindController
- Grass shader support for Vegetation Studio's TouchReact system. Flattened grass is also tinted slightly darker.
- Nav Mesh Obstacle component to all trees
- WindTrails particle effect
Changed:
- Recompiled shaders using latest ASE version (1.5.0)
- WindController no longer utilizes a Substance material
- WindAmplitude is now a shader value
- Sunshaft particles now use Soft Particles (Quality Settings) for better performance scaling
- Sunshafts no longer use the Directional Light's alpha channel for opacity, added an Opacity material parameter instead
- Grass wind tinting is now influenced by wind strength
- FoliageBender now adds a slight dark tint to grass
- Renamed "Resources" folder to "Source", to avoid unneccesary build inclusion
Fixed:
- Grass light transmission being visible in shadows
Removed:
- Water/Particles/RockDetail Substance materials (Had no parameters, so were baked to textures)
1.1.2
Fixed:
- Build errors on Nintendo Switch
- Recreated Sunshaft shaders in ASE, fixing PS4 issues
Changed:
- Removed all third party scripts from demo scene
1.1.1
Added:
- Willow_A tree asset (with LODs, billboard and collider)
- Willow_B tree asset (with LODs, billboard and collider)
- Ambient Occlusion to tree trunks
- ShaderGUI for FAE/Tree Trunk shader
- Current Wind Controller settings information in Shader GUI's when help is toggled
- Option under GameObject menu to create a new Wind Controller object
Changed:
Trees:
- Wind response, Ambient Occlusion and Light Transmission for all trees has been improved and fine-tuned per tree type
- Corrected normals on Pine_A LOD meshes
- Corrected UVs of Spruce and Pine tree trunks so the material is less vertically stretched
- Lowered all trees 0.3 units, so the trunk doesn't appear to float on steep terrain surfaces
Wind:
- Wind strength is now a shader function and thus can be changed during runtime
- Wind weight parameter in shaders is renamed to "MaxWindStrength"
Grass:
- Light transmission now visible in shorter grass as well
- Improved grass wind color influence (only brightens, rather than darkening and brightening)
1.1.0
Added:
- Collider meshes for Palm_B and Palm_C
- Pigment map generator now has options to flip or rotate the pigment map for mesh terrains
- Support for a custom pigment map
Changed:
- Tree trunk gradient is now inverted, making the top darker instead of the bottom (ambient occlusion for trunks to be added)
- Made wind vectors less uniform (Wind response for trees will soon be improved)
- Pigment map generator now works with mesh terrains with centered pivots
- Minor UI improvements
- Reduced splatmap size in demo scene
Fixed:
- High trunk weight wind values elongating the trees
1.0.9
Added
- Palm_B and Palm_C tree assets (with LODs, billboards)
- Dead branches to palm trees with separate color controls
- Custom inspector for WindController script
- Option to visualize the wind vectors in the Foliage, Grass and Tree Branch shader GUI's
Fixed:
- Several warnings
- Substance baker target folder not saving correctly
1.0.8
Added:
- Groundcover clovers, dead branches and two elephant ear plants
- Terrain sand material
Changed:
- PigmentmapGenerator now also works with mesh terrains
- Recompiled shaders using Amplify Shader Editor v1.3.4 ("_MaskClipValue" parameter is now called to "_Cutoff", adjusted Shader GUI's accordingly)
1.0.7
Added:
- New forest floor Substance material for the terrain, featuring needles, moss, roots, rocks and leafs
- Ability to bake the Substance textures for the terrain automatically, to allow for easy itteration
Changed:
- Refactored TerrainRock material, secondary and tertiary layers have been removed, more color properties have been added
- TerrainSnow material now has a sparkles effect when roughness is set to full
1.0.6
Added:
- Custom material inspectors for the Foliage, Grass and Tree Branch shaders. Features buttons to toggle parameter descriptions.
Changed:
- Removed the height- and pigment map functionality from the Foliage shader. Made a seperate "Grass" shader instead, which does have these features.
- WindController script, when added, now automatically tries to locate the FAE_WindVectors substance in the project
- PigmentMapGenerator clears the pigment map texture from the Grass shader when it is disabled. This avoids inadvertently using a pigment map from another scene.
Fixed:
- Grass animation not working when PigmentMap is deleted
1.0.5
Added:
- Grass billboard texture, for use on the terrain (Terrain/Textures folder)
Changed:
- Made vegetation meshes compatible with Vegetation Studio shaders
- Checked PigmentmapGenerator compatibilty with MicroSplat, made adjustments accordingly
- Improved usability of PigmentmapGenerator component
Fixed:
- Error catching in the PigmentmapGenerator script
- Corrected normal map behaviour in branch substances
- Fixed Palm bark artifacts in substance material
Removed:
- FAE_PigmentMap substance (obsolete)
- Standard Assets third person controller
1.0.4
Added:
- Grass blending with the terrain color is now 100% accurate, and no longer limited to the first 4 terrain textures.
- Random rotation parameter to GrassAtlas substance
Changed:
- Polished demo scene some more + performance improvements
- Cliff shader, increased base-intensity of detail normal map
- Cliff prefabs, set collider to "Convex" by default, added an optional Box Collider component
- Seperated the grass substance from the vegetation container
- Dust motes now use the Sunshaft particle shader, so they react better to lighting conditions
Fixed:
- CliffAppearance reverting some values to prefab defaults on play
- Face normals on fern mesh
1.0.3
Added:
- Billboard LODs for all trees. Allows you to have much more trees on screen.
- New Pine bark Substance material
Fixed:
- Tree branches turning black on DirectX 9
- Color bleeding on dead pine branches
- Wrong material on Cliff_E LODs
Changed:
- Trees now have a capsule collider, so they work as terrain trees. Tree colliders have not been removed, you can use these instead if you wish
- The Trees Substance container has been split up, each tree type has it's own container now.
- Spruce_B is now a little more distinct from its counterparts.
1.0.2
Added:
- Cliff coverage feature (snow, grass, etc)
- Custom inspector for CliffAppearance script
- Demo scene to showcase the cliff coverage functionality
Fixed:
- Shaders now work correctly on OSX
1.0.1
Fixed:
- Tree trunks and branches not moving synchronously when Static Batching is enabled
- PigmentmapGenerator will now work with any uniform terrain size and position
1.0.0
Initial release

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b27dbe64b9567fe4d8f1bb1aaf8768c8
timeCreated: 1501856553
licenseType: Store
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +0,0 @@
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,2
[InternetShortcut]
IDList=
URL=http://staggart.xyz/unity/fantasy-adventure-environment/fae-documentation/

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: be94b4bd91d8c2a45a6952c5606cfcb9
timeCreated: 1501274475
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,156 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1525330443554570735
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_AdditiveParticle
m_Shader: {fileID: 4800000, guid: 8516d7a69675844a7a0b7095af7c46af, type: 3}
m_ShaderKeywords: _EMISSION _FADING_ON _SOFTPARTICLES_ON _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- ALWAYS
- SHADOWCASTER
- DepthOnly
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: -803380585, guid: d7dd9c87a38759643b443947f2b96d7d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_2965:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 2
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 1
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 1
- _EmissionEnabled: 0
- _Fadedistance: 0.5
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _Gloss: 0.5
- _Glossiness: 0.5
- _Intersectionfade: 20
- _InvFade: 1
- _LightingEnabled: 1
- _Metallic: 0
- _Mode: 4
- _Noisesize: 0.006
- _OcclusionStrength: 1
- _Opacity: 0.138
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SoftParticlesEnabled: 1
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _ZWrite: 0
- __dirty: 0
- _node_1319: 10
- _node_3718: 24.9
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []

View File

@ -1,128 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5021892467123282645
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_FogPlane
m_Shader: {fileID: -6465566751694194690, guid: 3977c45b16955f8459c5245a22851508,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Dust:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _Depth: 8
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DustSpeed: 0
- _DustStrength: 1
- _Emission: 1
- _Factor: 0.1
- _FadeDistance: 0.01
- _Float0: 0.805
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Pow: 1
- _QueueControl: 0
- _QueueOffset: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,114 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_FogPlaneDark
m_Shader: {fileID: -6465566751694194690, guid: 3977c45b16955f8459c5245a22851508,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Dust:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _Depth: 8
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DustSpeed: 0
- _DustStrength: 1
- _Emission: 1
- _Factor: 1
- _FadeDistance: 0.01
- _Float0: 0.805
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Pow: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0.18382353, g: 0.18382353, b: 0.18382353, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
--- !u!114 &5042114733478812165
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,135 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8479172598304795613
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_FogsheetsParticle
m_Shader: {fileID: 4800000, guid: 8516d7a69675844a7a0b7095af7c46af, type: 3}
m_ShaderKeywords: _FADING_ON _SOFTPARTICLES_ON _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- ALWAYS
- SHADOWCASTER
- DepthOnly
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 844dae9f5057cb141bb303905ef379fa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 844dae9f5057cb141bb303905ef379fa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 2
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 1
- _CameraFarFadeDistance: 34.31
- _CameraNearFadeDistance: 7.95
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 1
- _EmissionEnabled: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 0.06
- _LightingEnabled: 1
- _Metallic: 0
- _Mode: 4
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 1
- _SoftParticlesFarFadeDistance: 6.24
- _SoftParticlesNearFadeDistance: 0.65
- _SpecularHighlights: 1
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 7.95, g: 0.037936267, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0.65, g: 0.17889088, b: 0, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -1,135 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_LeafParticle
m_Shader: {fileID: 4800000, guid: 8516d7a69675844a7a0b7095af7c46af, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _EMISSION
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
disabledShaderPasses:
- ALWAYS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: cc92f22ef59deb346855e78f7f0e23d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cc92f22ef59deb346855e78f7f0e23d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _AlphaClip: 1
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 0
- _EmissionEnabled: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 3
- _LightingEnabled: 1
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmisColor: {r: 0.49803922, g: 0.49803922, b: 0.49803922, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!114 &142840704646882375
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,91 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Sunshaft
m_Shader: {fileID: -6465566751694194690, guid: 07f05a6185f494a439b754d9581d8170,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: bef6984f846f11442b4bd5000f44af64, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture0:
m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Cutoff: 0.5
- _Emission: 2.37
- _Fadedistance: 6.1
- _IntersectionFade: 9.92
- _Intersectionfade: 9.6
- _InvFade: 1
- _MaskClipValue: 0.5
- _Opacity: 0.5
- _PanningSpeed: 0.23
- _QueueControl: 0
- _QueueOffset: 0
- _ToggleSwitch0: 0
- _UseLightColor: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &4154821097252647534
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,157 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-591258107748843939
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Water
m_Shader: {fileID: -6465566751694194690, guid: e02af2867afa32a46ae65b908b67dbed,
type: 3}
m_ShaderKeywords: _WORLDSPACETILING_ON
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 1aebbb812b32bde4b8eb211cdcaa87d6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Reflection:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RefractionmapEdgeB:
m_Texture: {fileID: 223006684, guid: 557c5daa3682e654fb1b3bcb0f2981ce, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Shadermap:
m_Texture: {fileID: 2800000, guid: 39618f4b1a43f7b4e9dad30dd15e9fab, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Vector1_1942CF3A: 4
- Vector1_67814CC1: 0.1
- Vector1_7DFD32F9: 0.13
- Vector1_BE75C478: -12.79
- Vector1_E23F9E57: 0.876
- Vector1_E796673B: 6.97
- _BumpScale: 1
- _Cutoff: 0.5
- _Depth: 5.6
- _Depthdarkness: 0.58
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EdgeFade: 1
- _FlowSpeed: 1.02
- _Fresnelexponent: 4
- _Glossiness: 0.806
- _HighlightPanning: 0
- _Metallic: 0
- _Metallicness: 0.265
- _Mode: 0
- _NormalStrength: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _RefractionAmount: 0.0586
- _RimDistance: 0
- _RimRize: 2
- _RimSize: 4
- _RimTiling: 4.9
- _Rimfalloff: 0.25
- _Rimtiling: 0.79
- _SrcBlend: 1
- _SurfaceHighlight: 0.101
- _SurfaceHightlighttiling: 0.25
- _Surfacehightlightsize: 0
- _TesselationEdgeLengt: 0.15
- _Tiling: 0.27
- _Transparency: 0.534
- _UVSec: 0
- _UseIntersectionHighlight: 1
- _Wavesspeed: 0.37
- _Wavesstrength: 0
- _Wavetint: 0.051
- _Worldspacetiling: 1
- _ZWrite: 1
- __dirty: 1
m_Colors:
- Color_D0289068: {r: 0, g: 0.9394503, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FresnelColor: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _WaterColor: {r: 0.21323532, g: 0.67444223, b: 1, a: 1}
- _WaterShallowColor: {r: 0, g: 0.9394503, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -1,128 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_WindStreakTrail
m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
m_ShaderKeywords: _COLORADDSUBDIFF_ON _EMISSION _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- ALWAYS
- SHADOWCASTER
- DepthOnly
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 2
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 1
- _EmissionEnabled: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 0.01
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 4
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.15294118}
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 0.15294118}
- _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 0.078431375}
m_BuildTextureStacks: []
--- !u!114 &5707635822681850722
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,127 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Branches
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 015e4feafc467fc40a4f0d5550d3578e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 461375bbf118d9640a211d513456a4e1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 015e4feafc467fc40a4f0d5550d3578e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &9045132327437526114
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,204 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_A_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 184d6a203cd3af44397cedb44de6cfed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 1726649286, guid: 0ea7c6367f83bcc498b851eb479925fa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalcolor:
m_Texture: {fileID: 2800000, guid: 016e95565131cbe4bbe66d399a1c4efa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c469316b0e200614daa4511fd0e1d512, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 9ee4c82c0409e14459b838d4bdf9ce44, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ObjectHeightAO:
m_Texture: {fileID: 2800000, guid: fbc47f2c09271b549a9391df18145172, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: 4cc5117dfac9f974cbdb39ceb28e5059, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: 5d23501e26536f746ac3ce3d9a0bdb5f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectroughness:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RockAlbedo:
m_Texture: {fileID: 2800000, guid: 4cc5117dfac9f974cbdb39ceb28e5059, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RockNormal:
m_Texture: {fileID: 2800000, guid: 5d23501e26536f746ac3ce3d9a0bdb5f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RockSpecular:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormal:
m_Texture: {fileID: 2800000, guid: 84ec7eb4fd0bebc4fb72c2887112b5a2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowSpecular:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample3:
m_Texture: {fileID: 2800000, guid: 19b818e26c2922a488c06b1fbdae5df3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Cutoff: 0.5
- _DetailNormalMapScale: 0
- _Detailstrength: 0.28
- _DstBlend: 0
- _Float0: 4.78
- _Globaltiling: 0.163
- _GlossMapScale: 0.727
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SmoothnessTextureChannel: 1
- _SnowAmount: 2
- _SnowCover: 1
- _SnowTiling: 7
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TessMax: 25
- _TessMin: 10
- _TessValue: 4
- _UVSec: 0
- _Worldtiling: 0.06
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []
--- !u!114 &7853589313422011170
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,218 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-9119524640666183101
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_B_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 184d6a203cd3af44397cedb44de6cfed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalcolor:
m_Texture: {fileID: 2800000, guid: 016e95565131cbe4bbe66d399a1c4efa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrassDiffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrassdiffuseAheight:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Grassnormal:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c469316b0e200614daa4511fd0e1d512, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 9ee4c82c0409e14459b838d4bdf9ce44, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ObjectHeightAO:
m_Texture: {fileID: 2800000, guid: fbc47f2c09271b549a9391df18145172, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: c469316b0e200614daa4511fd0e1d512, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: 184d6a203cd3af44397cedb44de6cfed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectroughness:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Rockdiffuse:
m_Texture: {fileID: 2800000, guid: d84a0fef99ecb614e884feee98ccff2f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Rocknormal:
m_Texture: {fileID: 2800000, guid: c30b9cbff6831f14781f04ee653e852e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample3:
m_Texture: {fileID: 2800000, guid: 19b818e26c2922a488c06b1fbdae5df3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Contrast: 1
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 0
- _Detailstrength: 0.28
- _Distance: 3
- _DstBlend: 0
- _Float0: 4.78
- _Float4: 2
- _Globaltiling: 0.163
- _GlossMapScale: 0.727
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Grassedgecontrast: 0.481
- _Grassheight: 1.045
- _Grasstiling: 0.31
- _Grasstransitioncontrast: 0.77
- _Height: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _RockTilingNear: 0.1
- _RocktilingFar: 0.03
- _Roughness: 0.276
- _SmoothnessTextureChannel: 1
- _SnowCover: 1
- _SnowTiling: 7
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TessMax: 25
- _TessMin: 10
- _TessValue: 4
- _TransitionExponent: 3
- _UVSec: 0
- _Worldtiling: 0.06
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _GrassColor: {r: 0.5909737, g: 1, b: 0.1985294, a: 1}
- _Grasscolor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
- _RockColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
m_BuildTextureStacks: []

View File

@ -1,109 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_C_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: a0e9a23a3c69a2d4da534663b350e533, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: 8761a6c7bff18b74ba9aefd6d30a7a22, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 1574344641, guid: 1d897bcb600b6fe4985220cd34d54f67, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Detailstrength: 0.28
- _Float4: 0.13
- _Globaltiling: 0.163
- _MaskClipValue: 0.5
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SnowCover: 1
- _SnowTiling: 7
- __dirty: 0
m_Colors:
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []
--- !u!114 &2731119889213136563
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,109 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_D_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: 48e1d6f40e814994fae4203c926e5b8a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: c9c829510e77ea549a19e8369714dce9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Detailstrength: 0.28
- _Float4: 0.13
- _Globaltiling: 0.163
- _MaskClipValue: 0.5
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SnowCover: 1
- _SnowTiling: 7
- __dirty: 0
m_Colors:
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []
--- !u!114 &6431559579656581559
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,163 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1022586412749370917
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_E_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _EMISSION _NORMALMAP
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 300878dfaad9f8748af1edfc6f13c2c6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 463963cd6790673438853b0028fb8933, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: 463963cd6790673438853b0028fb8933, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: 300878dfaad9f8748af1edfc6f13c2c6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Detailstrength: 0.28
- _DstBlend: 0
- _Float4: 0.13
- _Globaltiling: 0.163
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SmoothnessTextureChannel: 0
- _SnowCover: 1
- _SnowTiling: 7
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []

View File

@ -1,163 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cliff_F_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: d7ed88b50cd38d24dbe8a21e35d1fd47, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: a6d38eece76fa96438dc27380c87f472, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Detailstrength: 0.28
- _DstBlend: 0
- _Float4: 0.13
- _Globaltiling: 0.163
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SmoothnessTextureChannel: 0
- _SnowCover: 1
- _SnowTiling: 7
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []
--- !u!114 &2935542345623018778
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,163 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RockCluster_Mat
m_Shader: {fileID: -6465566751694194690, guid: 7f57b0c643f528f4297b72348cab9faf,
type: 3}
m_ShaderKeywords: _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 45e11de0c10675446a101ebe24f6a766, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageAlbedo:
m_Texture: {fileID: 2800000, guid: 6dc430d5c113ab14c91065b0117acafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageMap:
m_Texture: {fileID: 2800000, guid: f372ecf27e5c4954c8bf0015e21ca538, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 2800000, guid: 51954d6e0de971a43ac1ba884c6836f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 2800000, guid: 06bdf21e154425948b0978955fd687b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 2800000, guid: 90c15e788b01a3646a1f0b65505c9972, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 29b5e630e0276064393a9090eb94bc90, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 2800000, guid: 29b5e630e0276064393a9090eb94bc90, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 2800000, guid: 45e11de0c10675446a101ebe24f6a766, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowAlbedo:
m_Texture: {fileID: -1782295886, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SnowNormals:
m_Texture: {fileID: 417745122, guid: 7154642c7e2a90e42ac41a57d23f7317, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0
- _CoverageAmount: 1
- _CoverageTiling: 8
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Detailstrength: 0.28
- _DstBlend: 0
- _Float4: 0.13
- _Globaltiling: 0.163
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 0.276
- _SmoothnessTextureChannel: 1
- _SnowCover: 1
- _SnowTiling: 7
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GlobalColor: {r: 1, g: 1, b: 1, a: 1}
- _ObjectColor: {r: 0.86764705, g: 0.86764705, b: 0.86764705, a: 1}
m_BuildTextureStacks: []
--- !u!114 &6790188634392776089
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Birch_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: d8f99c422510a8f458f807d6d45a7a2a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 73d193c2ea3ed444b836e40c672a4c27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.89
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &7565491493514417736
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8294448671022182698
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Birch_B_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 866d58fdee54a1347b699e8ccf1a1b5a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: a513b607a5486574f9094f69c4ecd630, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.92
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1688346366550178174
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Birch_C_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 578fbaebb2f2cc84cad18839e239b85c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 3568b703779467a418f9b4d1b3d38a1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.68
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Palm_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 9f5625a55ae0fa94bbc23479c98d00a0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 901c52d15e1b65f459c4aede0ca3bb48, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &1120601124250286528
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-944586470338120093
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Palm_B_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 81a086a6c7f7d0547af45ae38ec18928, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 6ce618482f988ef44813b5fac9c7c94c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Palm_C_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 60005fbba3281b34fb5eb1c27988c0a7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 887434ab163120b41a91abf2e7b13e7c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &4328815870564379203
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5344284012101008930
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Pine_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 26a3daaf2e3c84843946731c7b66b7fc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 0be5c1c90e07bc7419783e954e8cdcae, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2158535059072483215
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Spruce_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: ffd16fb88b86beb48857ad4aa84ba809, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 34bed5caf53f8dc409f3eab9848e9366, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 0, g: 1, b: 0.8344829, a: 0.209}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8123377649768619825
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Spruce_B_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 066b700556e743044867221eab5f4bda, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 927f1af85e91b634898710af87fc9bd1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4691318940470508971
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Spruce_C_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: c32691844943abf42b023a8ad5b2d9b3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 462672c11b5f04e4ea4e4ba711b67f2f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5843711360689160911
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Tree_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: d1b246f32d3ac55408286842c1d13995, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: a39e334342f42f342835c0bebf1072cf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Tree_B_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 4b40faebd223ad8439d588c1c146f3e8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 0dc124c0a91e0784292c8fbd177b3520, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &2042788865456615259
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Tree_C_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: a5bc4378d6a44a24d819e4ab9e719447, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: d58d5c25f2b2d7a448e0277238fbf8ae, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &2704637326916431961
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-379195584856742681
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Willow_A_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 295b9dff7bb450f4199a5cee980bea26, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: 1b71099063ead4640bf8bef34e5ede63, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,216 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7937766633331745749
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Willow_B_Billboard
m_Shader: {fileID: -6465566751694194690, guid: 7e07cc6c21cf51b4387f5678a0a21398,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Atlas:
m_Texture: {fileID: 2800000, guid: 83a9e3928c4f599499bcfd78ff7a498a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 751134319, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2800000, guid: eaf25226d54922a4eb5be56535249702, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.556
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: 0
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,233 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-862053340059602353
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_BirchBranch
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _USELIGHTCOLOR_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: f2133a32dfb3761458b62758ed7fed1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: -1211611932, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.2
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0.266
- _Cull: 0
- _Cutoff: 0.403
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _Float1: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 0.8
- _Height: 0
- _MaskClipValue: 0.5
- _MaxWindStrength: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: -1
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.017
- _SubsurfaceSize: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _Tiling: 0.77
- _TransAmbient: 0.2
- _TransDirect: 1
- _TransNormalDistortion: 0.1
- _TransScattering: 2
- _TransShadow: 0.9
- _Translucency: 1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _Uselightcolor: 1
- _WindAmplitudeMultiplier: 3
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.448
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _Transmisioncolor: {r: 0.862069, g: 1, b: 0, a: 0.259}
- _TransmissionColor: {r: 1, g: 1, b: 1, a: 0.284}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _VariationColor: {r: 1, g: 0.6827586, b: 0, a: 0.266}
- _Variationcolor: {r: 1, g: 0.80689657, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,206 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6989198485967068440
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_BirchTrunk
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _EMISSION _USELIGHTCOLOR_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 9f1c6cbf56871ee4685ed679abd0dd61, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c9e746a11ec1ba948a7c65f0c98e86d0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 677910821, guid: 58a70fcdfd08828468626cf37b95036b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 2800000, guid: 95f916edcc48c584d9207a18d98bb96d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0
- _Alphacutoff: 0.415
- _AmbientOcclusion: 0.5
- _BendingInfluence: 0
- _BlendSpeed: 1
- _BumpScale: 1
- _ColorVariation: 0.422
- _Colorvariation: 0
- _Cull: 0
- _Cutoff: 0.279
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 1
- _Height: 0
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapSize: 1024
- _QueueControl: -1
- _QueueOffset: 0
- _SSSAmount: 0.3306561
- _SSSSize: 5.3
- _ShadowStrength: 1
- _Shadows: 0
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 1
- _SubsurfaceAmount: 0.237
- _SubsurfaceSize: 1
- _TopDarkness: 1
- _TranslucencyViewDependency: 0.7
- _UVSec: 0
- _UseSpeedTreeWind: 0
- _Uselightcolor: 1
- _WindQuality: 5
- _WindSpeed: 0.5
- _WindWeight: 0.267
- _Windspeed: 0.25
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 0, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.80689657, b: 0, a: 0.366}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 1, g: 0.7241379, b: 0, a: 0.197}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,140 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_PalmBark
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 22ceaf592da8fca41b7e4858b1cd3153, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Heightmap:
m_Texture: {fileID: 533042614, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 20f16f2615c3f384c98b1ce6ad1234a1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 1569229202, guid: 45b75d02ba260ba43bc95331f81b8058, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.1
- _QueueControl: -1
- _QueueOffset: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TopDarkness: 1
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 1
- _WindWeight: 0.1164738
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 0, g: 0, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Transmisioncolor: {r: 1, g: 1, b: 1, a: 0}
- _Variationcolor: {r: 1, g: 0.5, b: 0, a: 0.184}
m_BuildTextureStacks: []
--- !u!114 &1424581187221007153
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,139 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_PalmBranch
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: -1740792211, guid: 45b75d02ba260ba43bc95331f81b8058, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 29b28cf6a239ae2408fd06961c17908a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: -1740792211, guid: 45b75d02ba260ba43bc95331f81b8058, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0.5
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 1.07
- _MaskClipValue: 0.5
- _MaxWindStrength: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _Smoothness: 0.4
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 0.75
- _WindWeight: 0.364
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.184}
- _Transmisioncolor: {r: 0.32413793, g: 1, b: 0, a: 0}
- _TransmissionColor: {r: 0.90344834, g: 1, b: 0, a: 0.078431375}
- _VariationColor: {r: 1, g: 0.5, b: 0, a: 0.09803922}
- _Variationcolor: {r: 0.44827592, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &9026021068305367313
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,147 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1407418378203789494
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_PineBranch
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: GEOM_TYPE_LEAF _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c4e35c139d28a2340a80c2793df5f994, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AmbientOcclusion: 0.5
- _BumpScale: 1
- _Cull: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Dist: 0
- _DstBlend: 0
- _FlatLighting: 0
- _Float8: 8
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _MaxWindStrength: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SnowHeight: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 4
- _Tessellation: 0.1
- _UVSec: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 3
- _WindQuality: 0
- _WindWeight: 0.255
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
- _Transmisioncolor: {r: 0.007352948, g: 1, b: 0.09634888, a: 0}
- _TransmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _VariationColor: {r: 0, g: 0.5862069, b: 1, a: 0.134}
- _Variationcolor: {r: 1, g: 0.5, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -1,201 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_PineTrunk
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_BRANCH _ALPHATEST_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: b4a648f8a2e18da4aadcbf8c85918e1f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageDiffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoverageNormals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Heightmap:
m_Texture: {fileID: -928293756, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8f3e17e77488967438b743f8fbd76876, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: -1740734699, guid: 2635874bfdb7b854fb68f8ed2c948a1b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 2800000, guid: b3adb6786ad7aa74daafbfed6e3aa8e6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_1116:
m_Texture: {fileID: 2800000, guid: d455a00273d9dae41ab313987bf5b6f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_2171:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0.415
- _Alphacutoff: 0.594
- _AmbientOcclusion: 0.5
- _BumpScale: 1
- _CheckerOpacity: 0
- _ColorVarHeu: 0
- _ColorVariation: 0
- _CoverageAmount: 0
- _Cull: 2
- _Cutoff: 0.977
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableWind: 0
- _FlatLighting: 0
- _Float8: 0.1
- _Gloss: 0.5
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.0258
- _Shadows: 1
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _Snow: 0.988
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Subsurface: 0
- _SubsurfaceAmount: 0.161
- _SubsurfaceSize: 10
- _Tiling: 1.56
- _TopDarkness: 1
- _TrunkWindWeight: 2
- _UVSec: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 1
- _WindQuality: 0
- _WindSpeed: 0.5
- _WindWeight: 0.192
- _ZWrite: 1
- __dirty: 0
- _node_3730: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color1: {r: 0, g: 0, b: 0, a: 0}
- _CoverageDirection: {r: 0, g: 1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 1, b: 1, a: 0.597}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _Transmisioncolor: {r: 1, g: 1, b: 1, a: 0}
- _Variationcolor: {r: 1, g: 1, b: 1, a: 0.078}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &8743812414606952322
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,220 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_SpruceBranch
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DummyTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ae87afc18db01154a9c5a13a54f483d4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 626419401, guid: a21334fc6629647409c02c54bd550550, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 1834649333, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_1116:
m_Texture: {fileID: 2800000, guid: d455a00273d9dae41ab313987bf5b6f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_2171:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _Alphacutoff: 0.594
- _AmbientOcclusion: 0.475
- _BumpScale: 1
- _CheckerOpacity: 0
- _ColorVarHeu: 0
- _ColorVariation: 0
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _Dist: 0
- _DstBlend: 0
- _FlatLighting: 0
- _Float8: 0.1
- _Gloss: 0.5
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _MaxWindStrength: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _Shadows: 1
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _Snow: 0.988
- _SnowHeight: 0.083
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Subsurface: 0
- _SubsurfaceAmount: 0.161
- _SubsurfaceSize: 10
- _TessMax: 25
- _TessMin: 10
- _TessPhongStrength: 0.5
- _TessValue: 20.3
- _Tessellation: 13.25
- _Tiling: 1.56
- _TransAmbient: 0.2
- _TransDirect: 1
- _TransNormalDistortion: 0.1
- _TransScattering: 2
- _TransShadow: 0.9
- _Translucency: 1
- _TrunkWindWeight: 2
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 10
- _WindQuality: 0
- _WindSpeed: 0.5
- _WindWeight: 1
- _ZWrite: 1
- __dirty: 0
- _node_3730: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color1: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 0, g: 1, b: 0.8344829, a: 0.209}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _Transmisioncolor: {r: 1, g: 1, b: 1, a: 0.122}
- _TransmissionColor: {r: 0.2827586, g: 1, b: 0, a: 0.191}
- _VariationColor: {r: 1, g: 0.5, b: 0, a: 0.297}
- _Variationcolor: {r: 1, g: 0.8896551, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &4917510108718315982
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_SpruceTrunk
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: EFFECT_HUE_VARIATION GEOM_TYPE_LEAF _ALPHATEST_ON _EMISSION
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: fb49619912679bd46a197b457e11d2c2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Heightmap:
m_Texture: {fileID: -928293756, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7aa22997304c43d428912a3bf3230785, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 2086258758, guid: a21334fc6629647409c02c54bd550550, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 2800000, guid: b3adb6786ad7aa74daafbfed6e3aa8e6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_1116:
m_Texture: {fileID: 2800000, guid: d455a00273d9dae41ab313987bf5b6f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _node_2171:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 0.415
- _Alphacutoff: 0.594
- _AmbientOcclusion: 0.504
- _BumpScale: 1
- _CheckerOpacity: 0
- _ColorVarHeu: 0
- _ColorVariation: 0
- _Cull: 0
- _Cutoff: 0.977
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _Float8: 0.1
- _Gloss: 0.5
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 0.68
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.0258
- _QueueControl: -1
- _QueueOffset: 0
- _Shadows: 1
- _Shininess: 0.1
- _SmoothShading: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _Snow: 0.988
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Subsurface: 0
- _SubsurfaceAmount: 0.161
- _SubsurfaceSize: 10
- _Tiling: 1.56
- _TopDarkness: 1
- _TrunkWindWeight: 2
- _UVSec: 0
- _UseSpeedTreeWind: 0
- _WindQuality: 0
- _WindSpeed: 0.5
- _WindWeight: 0.192
- _ZWrite: 1
- __dirty: 0
- _node_3730: 0
m_Colors:
- _Color: {r: 0, g: 0, b: 1, a: 1}
- _Color1: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 1, b: 1, a: 0.597}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _Variationcolor: {r: 1, g: 1, b: 1, a: 0.078}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &312523842776107961
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,199 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5149348450560327521
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_TreeBush
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: GEOM_TYPE_LEAF _ALPHATEST_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 1279659258, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 75f8ecf62ae77bf48a5fa08ef39335e9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: -1077550208, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _Alphacutoff: 0.547
- _AmbientOcclusion: 1
- _BumpScale: 1
- _CameraClipping: 1
- _ColorVarHeu: 0
- _ColorVariation: 0
- _Cull: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _FresnelScale: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _MaxWindStrength: 0.25
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _RimBrightness: 1.5
- _Shadows: 0.855
- _Shininess: 0.1
- _SmoothShading: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 0.373
- _SubsurfaceAmount: 0.96
- _SubsurfaceSize: 6.56
- _TransAmbient: 0.2
- _TransDirect: 1
- _TransNormalDistortion: 0.1
- _TransScattering: 2
- _TransShadow: 0.9
- _Translucency: 1
- _TransmisionAmount: 1
- _TransmissionSize: 1
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 10
- _WindQuality: 1
- _WindSpeed: 0.5
- _WindWeight: 0.134
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.51724136, b: 0, a: 0.19607843}
- _MainColor: {r: 0.5441177, g: 0.9052481, b: 1, a: 0}
- _ObjectPosition: {r: 0, g: 22.15737, b: 0, a: 0}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _Transmisioncolor: {r: 1, g: 0.9724137, b: 0, a: 0}
- _TransmissionColor: {r: 0.6965517, g: 1, b: 0, a: 0.059}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _VariationColor: {r: 1, g: 0.6827586, b: 0, a: 0.05882353}
- _Variationcolor: {r: 0.9852941, g: 0.6319472, b: 0, a: 0.047}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,185 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1100193208046729053
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_TreeTrunk
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: GEOM_TYPE_LEAF _ALPHATEST_ON _EMISSION
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 1279659258, guid: 520815e513b5368499c87f5ecd748eb8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 461375bbf118d9640a211d513456a4e1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 015e4feafc467fc40a4f0d5550d3578e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 294401841, guid: 1f0183196090ed642b2067893c4a2ade, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: -1077550208, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _Alphacutoff: 0.547
- _AmbientOcclusion: 1
- _BumpScale: 1
- _ColorVarHeu: 0
- _ColorVariation: 0
- _Cull: 0
- _Cutoff: 0
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 1
- _FresnelScale: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 0.67
- _MaskClipValue: 0.5
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _RimBrightness: 1.5
- _Shadows: 0.855
- _Shininess: 0.1
- _SmoothShading: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Subsurface: 0.373
- _SubsurfaceAmount: 1
- _SubsurfaceSize: 1.91
- _TopDarkness: 1
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindQuality: 1
- _WindSpeed: 0.5
- _WindWeight: 0.147
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 1}
- _MainColor: {r: 0.5441177, g: 0.9052481, b: 1, a: 0}
- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _Variationcolor: {r: 0.8206897, g: 1, b: 0, a: 0.134}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []

View File

@ -1,133 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6946358429540497198
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_WillowBranch
m_Shader: {fileID: -6465566751694194690, guid: 85827a98514358f438446da0fc64b0f0,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cbfabb59003b056448c46f49504ebb7f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0.512
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 1
- _MaskClipValue: 0.5
- _MaxWindStrength: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 10
- _WindWeight: 0.1164738
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.184}
- _TransmissionColor: {r: 1, g: 1, b: 1, a: 0.29803923}
- _VariationColor: {r: 1, g: 0.5586207, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -1,133 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4715239166957751557
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_WillowTrunk
m_Shader: {fileID: -6465566751694194690, guid: cd32417db29324f4f8f49c2a0e918511,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 06f7f421fac668f4ab7f892a15a6e8c6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: a0267378867f9c947a0e3a7b3353b6f2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: -1601091350, guid: 978ab4b8ee86bb44c95988f0296cdafb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0.5
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientBrightness: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _UseSpeedTreeWind: 0
- _WindAmplitudeMultiplier: 1
- _WindWeight: 0.1164738
- _ZWrite: 1
- __dirty: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _TransmissionColor: {r: 1, g: 1, b: 1, a: 0}
- _VariationColor: {r: 1, g: 0.5, b: 0, a: 0.184}
m_BuildTextureStacks: []

View File

@ -1,131 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8167217193218631646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_Bush
m_Shader: {fileID: -6465566751694194690, guid: dc1a634184354e343a9a36dd032cf2bf,
type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 75f8ecf62ae77bf48a5fa08ef39335e9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0.594
- _BendingInfluence: 0.731
- _BumpScale: 1
- _ColorVariation: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 1
- _GlobalWindMotion: 0.034
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightmapInfluence: 0
- _LeafFlutter: 0.173
- _MaskClipValue: 0.5
- _MaxHeight: 0
- _MaxWindStrength: 1
- _Metallic: 0
- _MinHeight: -0.5
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapBrightness: 1
- _PigmentMapHeight: 0
- _PigmentMapInfluence: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SubsurfaceAmount: 2.696819
- _Subsurfacesize: 0
- _TransmissionAmount: 1.92
- _TransmissionSize: 3.5
- _UVSec: 0
- _WindAmplitudeMultiplier: 9.98
- _WindSwinging: 0.195
- _WindTint: 0.1
- _WindWeight: 0.186
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorBottom: {r: 0.65693426, g: 1, b: 0, a: 1}
- _ColorTop: {r: 0.65693426, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Vector0: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -1,226 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_GrassAtlas
m_Shader: {fileID: -6465566751694194690, guid: dc1a634184354e343a9a36dd032cf2bf,
type: 3}
m_ShaderKeywords: GEOM_TYPE_LEAF _ALPHATEST_ON _VS_TOUCHBEND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- PigmentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Detailnormal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Globalalbedo:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrassHeight:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 525ae300fbe8eef4a8261dbc5a6df69c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normalmap:
m_Texture: {fileID: -1352790079, guid: f654a384396a5a245a9a41a56b8efbeb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: -1352790079, guid: f654a384396a5a245a9a41a56b8efbeb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectalbedo:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Objectnormals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 2800000, guid: a728bf1dc39cb0e4dad5aba35411306d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 1, y: 1}
- _TextureSample0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample1:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 1478516330, guid: f654a384396a5a245a9a41a56b8efbeb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: -1077550208, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- BendingRadius: 0
- BendingStrength: 0
- WindSpeed: 0.3
- _AO: 0
- _ASEOutlineWidth: 0
- _AmbientOcclusion: 0.15
- _BendingInfluence: 1
- _BendingRadius: 1.5
- _BendingStiffness: 1
- _BendingStrength: 20
- _BendingTint: -0.051
- _BiDirectionality: 1
- _BlendSpeed: 0
- _BumpScale: 1
- _ColorVariation: 0.117
- _Colorvariation: 0.729
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _Detailstrength: 1
- _DstBlend: 0
- _Float0: 0.498
- _Float17: 1
- _Float18: 0
- _Float2: 1
- _Float3: 0
- _Float8: 0.406
- _GlobalWindMotion: 1
- _Globaltiling: 1.56
- _Glossiness: 0.5
- _Height: 0
- _HeightmapInfluence: 0
- _LeafFlutter: 0.5
- _MaskClipValue: 0.5
- _MaxFlattening: 0.469
- _MaxHeight: 0.29
- _MaxWindStrength: 0.2
- _Metallic: 0
- _MinHeight: -1
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapBrightness: 1
- _PigmentMapHeight: 0.834
- _PigmentMapInfluence: 1
- _PigmentMapSize: 0.05
- _Roughness: 0.5
- _SSSAmount: 0.46
- _SSSSize: 3
- _SrcBlend: 1
- _SubsurfaceAmount: 2
- _Subsurfacesize: 2.8
- _TerrainOffset: 356
- _TerrainOffsetX: 394.7
- _TerrainOffsetY: 250
- _TerrainSize: 500
- _TransmissionAmount: 10
- _TransmissionSize: 6
- _Transmissionsize: 0
- _UVSec: 0
- _Uselightcolor: 0
- _VS_TOUCHBEND: 1
- _VS_TOUCHBEND1: 0
- _WindAmplitudeMultiplier: 1
- _WindGusting: 1
- _WindSpeed: 0.116
- _WindStiffness: 1
- _WindSwinging: 0.394
- _WindWaving: 1
- _WindWeight: 0.21
- _Windspeed: 0.107
- _Windweight: 4.15
- _ZWrite: 1
- __dirty: 0
m_Colors:
- ObstaclePosition: {r: 0, g: 0, b: 0, a: 0}
- WindDirection: {r: 0, g: 0, b: 1, a: 0}
- _ASEOutlineColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0.31585774, g: 0.6102941, b: 0.02692473, a: 1}
- _ColorBottom: {r: 0.25492513, g: 0.5147059, b: 0, a: 1}
- _ColorTop: {r: 0.31585774, g: 0.6102941, b: 0.02692473, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatColor: {r: 1, g: 0, b: 0, a: 0}
- _GlobalColor: {r: 0, g: 0, b: 0, a: 0}
- _ObjectColor: {r: 1, g: 1, b: 1, a: 0}
- _ObstaclePosition: {r: -118.41, g: 0.365, b: -132.43, a: 0}
- _SSSColor: {r: 1, g: 0.76551723, b: 0, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _SubsurfaceColor: {r: 0.654902, g: 1, b: 0, a: 0}
- _Vector0: {r: 0, g: 0, b: 1, a: 0}
- _Vector1: {r: 0, g: 1, b: 0, a: 0}
- _WindDirection: {r: 1, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &8361259221739472873
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,125 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2434098142361880369
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_IvyAtlas
m_Shader: {fileID: -6465566751694194690, guid: dc1a634184354e343a9a36dd032cf2bf,
type: 3}
m_ShaderKeywords: GEOM_TYPE_LEAF
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 1314f0a9d4ff43c428940dd642b6e305, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 778982456eb192b4f95cbe191da0f1cf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 1
- _BendingInfluence: 0
- _BendingTint: -0.05
- _BumpScale: 1
- _ColorVariation: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _GlobalWindMotion: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GradientBrightness: 1
- _HeightmapInfluence: 0
- _LeafFlutter: 1
- _MaxHeight: 0
- _MaxWindStrength: 0.013
- _Metallic: 0
- _MinHeight: -0.5
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapHeight: 0
- _PigmentMapInfluence: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TransmissionAmount: 0
- _TransmissionSize: 0
- _UVSec: 0
- _UseLegacyVertexColors: 0
- _UseSpeedTreeWind: 0
- _VS_TOUCHBEND: 0
- _WindAmplitudeMultiplier: 10
- _WindSwinging: 0
- _WindTint: 0
- _ZWrite: 1
- __dirty: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0.999}
- _ColorBottom: {r: 0, g: 0, b: 0, a: 1}
- _ColorTop: {r: 0.78676474, g: 0.78676474, b: 0.78676474, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.184}
- _TransmissionColor: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []

View File

@ -1,126 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8353432438372203767
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_IvyBillboards
m_Shader: {fileID: -6465566751694194690, guid: dc1a634184354e343a9a36dd032cf2bf,
type: 3}
m_ShaderKeywords: _ALPHATEST_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Atlas:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AmbientOcclusion: 0
- _BendingInfluence: 0
- _BendingTint: -0.05
- _BumpScale: 1
- _ColorVariation: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlobalWindMotion: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _HeightmapInfluence: 0
- _LeafFlutter: 0.5
- _MaxHeight: 0
- _MaxWindStrength: 0.114
- _Metallic: 0
- _MinHeight: -0.5
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapHeight: 0
- _PigmentMapInfluence: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TransmissionAmount: 0
- _TransmissionSize: 0
- _UVSec: 0
- _VS_TOUCHBEND: 0
- _WindAmplitudeMultiplier: 1
- _WindSwinging: 0.25
- _ZWrite: 1
- __dirty: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorBottom: {r: 0, g: 0, b: 0, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Variationcolor: {r: 1, g: 0.5, b: 0, a: 0.184}
m_BuildTextureStacks: []

View File

@ -1,180 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FAE_VegetationAtlas
m_Shader: {fileID: -6465566751694194690, guid: dc1a634184354e343a9a36dd032cf2bf,
type: 3}
m_ShaderKeywords: _ALPHATEST_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrassHeight:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 47904388512f50c40b25b2f6a6b898a9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noisemap:
m_Texture: {fileID: 1167038465, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 0.1, y: 0.1}
m_Offset: {x: 0, y: 0}
- _Normalmap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normals:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PigmentMap:
m_Texture: {fileID: 1574344641, guid: 1d897bcb600b6fe4985220cd34d54f67, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texturea:
m_Texture: {fileID: 1782529186, guid: f654a384396a5a245a9a41a56b8efbeb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WindVectors:
m_Texture: {fileID: -1077550208, guid: b6620978afaf9234f9e6fe1cfa32c8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- WindSpeed: 0.3
- _AO: 0
- _AmbientOcclusion: 0.521
- _BendingInfluence: 0.2
- _BendingRadius: 1.5
- _BendingStiffness: 0.2
- _BendingStrength: 20
- _BlendSpeed: 0.028
- _BumpScale: 1
- _ColorVariation: 0.168
- _Colorvariation: 0
- _Cutoff: 0.5
- _Debug: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FlatLighting: 0
- _Float3: 0
- _GlobalWindMotion: 0.184
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Height: 0
- _HeightmapInfluence: 0
- _Keyword0: 0
- _LeafFlutter: 0.026
- _MaskClipValue: 0.5
- _MaxHeight: 0
- _MaxWindStrength: 1
- _Metallic: 0
- _MinHeight: -0.5
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _PigmentMapHeight: 0
- _PigmentMapInfluence: 0
- _PigmentMapSize: 1024
- _SSSAmount: 0
- _SSSSize: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SubsurfaceAmount: 9.11
- _Subsurfacesize: 20
- _TerrainOffset: 0
- _TerrainOffsetX: 0
- _TerrainOffsetY: 0
- _TerrainSize: 1024
- _ToggleSwitch0: 0
- _ToggleSwitch1: 0
- _TransmissionAmount: 4.19
- _TransmissionSize: 20
- _Transmissionsize: 0
- _UVSec: 0
- _Uselightcolor: 0
- _WindAmplitudeMultiplier: 10
- _WindSpeed: 0.5
- _WindStiffness: 1
- _WindSwinging: 0.565
- _WindTint: 0
- _WindWeight: 0.17
- _Windspeed: 0.201
- _Windweight: 1
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorBottom: {r: 1, g: 1, b: 1, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ObstaclePosition: {r: -118.41, g: 0.365, b: -132.43, a: 0}
- _SSSColor: {r: 0.9368154, g: 1, b: 0.3455882, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _SubsurfaceColor: {r: 1, g: 0.9310344, b: 0, a: 0}
- _WindDirection: {r: 0.93536794, g: 0, b: 0.35367614, a: 0}
m_BuildTextureStacks: []
--- !u!114 &2708861566303993246
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5

View File

@ -1,122 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5682964868260359006
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e021b4c809a781e468c2988c016ebbea, type: 3}
m_Name: ColorLookup
m_EditorClassIdentifier:
active: 1
texture:
m_OverrideState: 1
m_Value: {fileID: 2800000, guid: 8c0cdd4f39befe14b87bf44dad8b96bc, type: 3}
contribution:
m_OverrideState: 1
m_Value: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: FAE_PostProcessingProfile_URP
m_EditorClassIdentifier:
components:
- {fileID: 8597436511959479946}
- {fileID: 5613022926848435504}
- {fileID: -5682964868260359006}
- {fileID: 5336876406982169967}
--- !u!114 &5336876406982169967
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.42
smoothness:
m_OverrideState: 0
m_Value: 0.2
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &5613022926848435504
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 1
m_Value: 1
--- !u!114 &8597436511959479946
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
threshold:
m_OverrideState: 1
m_Value: 1.31
intensity:
m_OverrideState: 1
m_Value: 1
scatter:
m_OverrideState: 0
m_Value: 0.7
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
skipIterations:
m_OverrideState: 0
m_Value: 1
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dirtIntensity:
m_OverrideState: 0
m_Value: 0

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 291a106b25af4384f89ad564ba3eeac7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 143333cb0a268524cbacc03c4b7773c5
timeCreated: 1525029003
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,75 +0,0 @@
{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"c7d6f870-3b11-45a3-b3ae-7133eca8c7bb\"\n },\n \"m_Name\": \"Alpha\",\n \"m_DefaultReferenceName\": \"Vector1_2B6265AD\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
}
],
"m_SerializedKeywords": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.ShaderKeyword"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"534f759c-9e54-4c17-8b57-6c5766bb8eb3\"\n },\n \"m_Name\": \"LOD_FADE_CROSSFADE\",\n \"m_DefaultReferenceName\": \"BOOLEAN_98B883D3_ON\",\n \"m_OverrideReferenceName\": \"LOD_FADE_CROSSFADE\",\n \"m_GeneratePropertyBlock\": true,\n \"m_KeywordType\": 0,\n \"m_KeywordDefinition\": 0,\n \"m_KeywordScope\": 1,\n \"m_Entries\": [],\n \"m_Value\": 0,\n \"m_IsEditable\": true,\n \"m_IsExposable\": true\n}"
}
],
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c25ea778-222c-4e2a-b3c3-58ce3ccf2972\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector1\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 159.0,\n \"y\": -34.0,\n \"width\": 141.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Dithered Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"DitheredAlpha\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -88.5,\n \"y\": -59.0,\n \"width\": 177.00001525878907,\n \"height\": 118.00000762939453\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"dithered\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"dithered\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"screenPos\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"screenPos\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"alpha\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"ApplyLODCrossfade\",\n \"m_FunctionSource\": \"7cda36183abb8be41b06d385128649d6\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"33a006ba-64c1-4734-b0b0-54255d566473\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -273.0,\n \"y\": 43.0,\n \"width\": 111.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"c7d6f870-3b11-45a3-b3ae-7133eca8c7bb\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.ScreenPositionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5280904f-320f-44d4-824c-5582a33a9f09\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Screen Position\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -339.0,\n \"y\": -127.0,\n \"width\": 153.0,\n \"height\": 128.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_ScreenSpaceType\": 0\n}"
}
],
"m_Groups": [],
"m_StickyNotes": [],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"33a006ba-64c1-4734-b0b0-54255d566473\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c25ea778-222c-4e2a-b3c3-58ce3ccf2972\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5280904f-320f-44d4-824c-5582a33a9f09\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs",
"m_ConcretePrecision": 0,
"m_ActiveOutputNodeGuidSerialized": ""
}

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: adafdb3a39060484a81732c028711a0f
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

View File

@ -1,142 +0,0 @@
// Fantasy Adventure Environment
// staggart.xyz
float4 _WindDirection;
float _TrunkWindSpeed;
float _TrunkWindSwinging;
float _TrunkWindWeight;
float _WindSpeed;
float _WindAmplitude;
float _WindStrength;
TEXTURE2D(_WindVectors); SAMPLER(sampler_WindVectors);
float WindSpeed() {
return _WindSpeed * _TimeParameters.x * 0.25; //10x faster than legacy _Time.x
}
float3 WindDirection() {
return _WindDirection.xyz + 0.001;
}
void GetGlobalParams_float(out float3 windDir, out float trunkSpeed, out float trunkSwinging, out float trunkWeight, out float windSpeed)
{
windDir = WindDirection().xyz;
trunkSpeed = _TrunkWindSpeed ;
trunkSwinging = _TrunkWindSwinging;
trunkWeight = _TrunkWindWeight;
windSpeed = WindSpeed();
};
void GetLocalParams_float(in float3 wPos, in float windFreqMult, out float3 windDir, out float trunkSpeed, out float trunkSwinging, out float trunkWeight, out float windSpeed, out float windFreq, out float windStrength)
{
windDir = WindDirection().xyz;
trunkSpeed = _TrunkWindSpeed;
trunkSwinging = _TrunkWindSwinging;
trunkWeight = _TrunkWindWeight;
windSpeed = WindSpeed();
windFreq = length(wPos.xz * 0.01) * (_WindAmplitude * windFreqMult);
windStrength = _WindStrength;
};
float3 GetPivotPos() {
return float3(UNITY_MATRIX_M[0][3], UNITY_MATRIX_M[1][3] + 0.25, UNITY_MATRIX_M[2][3]);
}
float ObjectPosRand01() {
return frac(UNITY_MATRIX_M[0][3] + UNITY_MATRIX_M[1][3] + UNITY_MATRIX_M[2][3]);
}
void ApplyFoliageWind_float(in float3 wPos, in float maxStrength, in float mask, in float leafFlutter, in float globalMotion, in float swinging, in float freqMult, in float3 positionOS, out float3 offset)
{
float speed = WindSpeed();
float2 windUV = (wPos.xz * 0.01) * _WindAmplitude * freqMult;
windUV += (WindDirection().xz * (speed));
float3 windVec = UnpackNormal(SAMPLE_TEXTURE2D_LOD(_WindVectors, sampler_WindVectors, windUV, 0)).rgb;
windVec = TransformWorldToObjectDir(windVec);
float sine = sin(ObjectPosRand01() + length(WindDirection().xz) * speed * 25);
sine = lerp(sine * 0.5 + 0.5, sine, swinging);
windVec = maxStrength * mask * ((sine * globalMotion * 0.5) + (windVec * leafFlutter));
offset = (float3(windVec.x, 0, windVec.y)) + positionOS;
};
float4 _ObstaclePosition;
float _BendingStrength;
float _BendingRadius;
void GetBendingOffset_float(in float3 positionOS, in float3 wPos, in float mask, in float influence, out float3 offsetPosition)
{
float3 dir = normalize(_ObstaclePosition.xyz - wPos);
dir = TransformWorldToObjectDir(dir);
float falloff = 1-saturate(distance(_ObstaclePosition.xyz, wPos) / _BendingRadius);
float3 offset = 0;
offset.xz = dir.xz * (_BendingStrength * 0.1);
offset *= -(falloff * influence) * mask;
offsetPosition = positionOS + offset;
}
void SampleWind_float(in float2 wPos, out float3 vec)
{
float2 v = SAMPLE_TEXTURE2D_LOD(_WindVectors, sampler_WindVectors, wPos, 0).rg ;
vec = float3(v.x, 0, v.y);
};
void ApplyLODCrossfade_float(in float4 screenPos, in float alpha, out float dithered)
{
#ifndef UNIVERSAL_SHADOW_CASTER_PASS_INCLUDED
#if LOD_FADE_CROSSFADE
float hash = GenerateHashedRandomFloat(screenPos.xy * _ScreenParams.xy);
float sign = CopySign(hash, unity_LODFade.x);
clip(unity_LODFade.x - sign);
#endif
#endif
dithered = alpha;
}
void GetSunColor_float(out float3 color)
{
#ifdef UNIVERSAL_LIGHTING_INCLUDED
Light mainLight = GetMainLight();
color = mainLight.color;
#else
color = 0;
#endif
}
void MainLight_half(float3 WorldPos, out half3 Direction, out half3 Color, out half DistanceAtten, out half ShadowAtten)
{
#ifdef UNIVERSAL_LIGHTING_INCLUDED
#if SHADERGRAPH_PREVIEW
Direction = half3(0.5, 0.5, 0);
Color = 1;
DistanceAtten = 1;
ShadowAtten = 1;
#else
#if SHADOWS_SCREEN
half4 clipPos = TransformWorldToHClip(WorldPos);
half4 shadowCoord = ComputeScreenPos(clipPos);
#else
half4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
#endif
#endif
Light mainLight = GetMainLight(shadowCoord);
Direction = mainLight.direction;
Color = mainLight.color;
DistanceAtten = mainLight.distanceAttenuation;
ShadowAtten = mainLight.shadowAttenuation;
#else
Direction = half3(0.5, 0.5, 0);
Color = 1;
DistanceAtten = 1;
ShadowAtten = 1;
#endif
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 7cda36183abb8be41b06d385128649d6
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 5666065488ed57a4d9f76658a82b25c7
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 7f57b0c643f528f4297b72348cab9faf
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 3977c45b16955f8459c5245a22851508
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: dc1a634184354e343a9a36dd032cf2bf
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 07f05a6185f494a439b754d9581d8170
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 7e07cc6c21cf51b4387f5678a0a21398
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 85827a98514358f438446da0fc64b0f0
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: cd32417db29324f4f8f49c2a0e918511
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: e02af2867afa32a46ae65b908b67dbed
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

View File

@ -1,110 +0,0 @@
{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"14b2e238-e2a5-45b9-baee-61ce4de051eb\"\n },\n \"m_Name\": \"Object Position\",\n \"m_DefaultReferenceName\": \"Vector3_5C982EC0\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"423e99ea-e250-48cc-914b-69ec4e74a351\"\n },\n \"m_Name\": \"World Position\",\n \"m_DefaultReferenceName\": \"Vector3_84883FC5\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"631abb45-9901-4abd-8e58-30cff59f5d3e\"\n },\n \"m_Name\": \"Mask\",\n \"m_DefaultReferenceName\": \"Vector1_FD8ED4A8\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"330c6bc3-b23f-4be3-8e9e-0609cf810764\"\n },\n \"m_Name\": \"Influence\",\n \"m_DefaultReferenceName\": \"Vector1_95C5C1C0\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
}
],
"m_SerializedKeywords": [],
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"754f0838-9a4a-4add-8a83-89e32ccd1679\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector3\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 180.0,\n \"y\": -156.0,\n \"width\": 138.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Object Space Vertex Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpaceVertexPosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -121.5,\n \"y\": -175.0,\n \"width\": 243.0,\n \"height\": 350.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"positionOS\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"positionOS\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"wPos\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"wPos\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"mask\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"mask\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"influence\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"influence\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"offsetPosition\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"offsetPosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"GetBendingOffset\",\n \"m_FunctionSource\": \"7cda36183abb8be41b06d385128649d6\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"50b1cbee-42ae-452e-9c62-5c53361725f6\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -396.0,\n \"y\": -183.0,\n \"width\": 123.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"14b2e238-e2a5-45b9-baee-61ce4de051eb\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ea0a0745-f48b-41f2-8724-16337e992d21\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -411.0,\n \"y\": -125.0,\n \"width\": 144.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"World Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"423e99ea-e250-48cc-914b-69ec4e74a351\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5fc3f123-43a9-4fcd-8437-a91607e5c873\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -392.0,\n \"y\": -66.0,\n \"width\": 123.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"631abb45-9901-4abd-8e58-30cff59f5d3e\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"b6904560-afac-4f78-a596-2d0fa847d34a\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -470.0,\n \"y\": -11.0,\n \"width\": 180.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Influence\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"330c6bc3-b23f-4be3-8e9e-0609cf810764\"\n}"
}
],
"m_Groups": [],
"m_StickyNotes": [],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"50b1cbee-42ae-452e-9c62-5c53361725f6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ea0a0745-f48b-41f2-8724-16337e992d21\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5fc3f123-43a9-4fcd-8437-a91607e5c873\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b6904560-afac-4f78-a596-2d0fa847d34a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"754f0838-9a4a-4add-8a83-89e32ccd1679\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs",
"m_ConcretePrecision": 0,
"m_ActiveOutputNodeGuidSerialized": ""
}

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: ae3d9e666b2d2104c84a4b765a4db20e
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 83ed37f4cf48fe846b52ecfdd2c11e8d
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 31693f3820a19d94cacd9a30b4cafb00
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

File diff suppressed because one or more lines are too long

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 1962a3451584fb44fb07a0f06553eb4a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

View File

@ -1,206 +0,0 @@
{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"deb192f6-7904-4e31-8397-0a87b7be8bd5\"\n },\n \"m_Name\": \"Light Direction\",\n \"m_DefaultReferenceName\": \"Vector3_4EA83C9C\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"719740cd-4f84-4093-aec5-5522d8226d0a\"\n },\n \"m_Name\": \"Exponent\",\n \"m_DefaultReferenceName\": \"Vector1_9806C45C\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"a9e3780c-d432-4e94-81fb-b7e8984aabe1\"\n },\n \"m_Name\": \"Mask\",\n \"m_DefaultReferenceName\": \"Vector1_86B8ABDE\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"f94d0426-05ce-47cf-8f6b-a372c7e883db\"\n },\n \"m_Name\": \"Shadow mask\",\n \"m_DefaultReferenceName\": \"Vector1_9A98E39B\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
}
],
"m_SerializedKeywords": [],
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"66a9e322-33a7-4f95-b768-e8027c165af7\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector1\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 644.0,\n \"y\": -26.0,\n \"width\": 138.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Transmission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Transmission\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.DotProductNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Dot Product\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -536.0,\n \"y\": -43.0,\n \"width\": 137.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 1.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.NormalizeNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Normalize\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -873.0,\n \"y\": 59.0,\n \"width\": 139.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 222.0,\n \"y\": -42.0,\n \"width\": 135.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 459.0,\n \"y\": -27.0,\n \"width\": 135.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SaturateNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Saturate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 12.0,\n \"y\": -8.0,\n \"width\": 141.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SaturateNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Saturate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -371.0,\n \"y\": -10.0,\n \"width\": 141.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PowerNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Power\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -148.0,\n \"y\": -28.0,\n \"width\": 137.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 2.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.NegateNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Negate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -709.0,\n \"y\": 65.0,\n \"width\": 139.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.ViewDirectionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"e115c012-1448-4fab-812d-caa912878bb0\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"View Direction\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1111.0,\n \"y\": 51.0,\n \"width\": 208.0,\n \"height\": 314.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Space\": 2\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ac082c6a-21f0-4654-9fd6-39dbfc475907\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -910.9999389648438,\n \"y\": -54.00001525878906,\n \"width\": 158.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Light Direction\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"deb192f6-7904-4e31-8397-0a87b7be8bd5\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"843258e7-bc6a-43e4-b50c-05b9dc622b30\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 10.0,\n \"y\": -94.0,\n \"width\": 107.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"a9e3780c-d432-4e94-81fb-b7e8984aabe1\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"3ab30b73-5084-4284-a044-6513ccd4c0b7\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 221.0,\n \"y\": 92.0,\n \"width\": 159.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Shadow mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"f94d0426-05ce-47cf-8f6b-a372c7e883db\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"113fd290-cb8c-41a4-a4a3-c374dbaa9256\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -433.0,\n \"y\": 101.0,\n \"width\": 182.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Exponent\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"719740cd-4f84-4093-aec5-5522d8226d0a\"\n}"
}
],
"m_Groups": [],
"m_StickyNotes": [],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"843258e7-bc6a-43e4-b50c-05b9dc622b30\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3ab30b73-5084-4284-a044-6513ccd4c0b7\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"66a9e322-33a7-4f95-b768-e8027c165af7\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"113fd290-cb8c-41a4-a4a3-c374dbaa9256\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ac082c6a-21f0-4654-9fd6-39dbfc475907\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"e115c012-1448-4fab-812d-caa912878bb0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs",
"m_ConcretePrecision": 0,
"m_ActiveOutputNodeGuidSerialized": ""
}

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: ca1280dbda01b7546a7e08ea28e664be
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

View File

@ -1,68 +0,0 @@
{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
},
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"501b7414-2d2a-4404-a726-338e36d553ec\"\n },\n \"m_Name\": \"Object Space Position\",\n \"m_DefaultReferenceName\": \"Vector3_314C8600\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
}
],
"m_SerializedKeywords": [],
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"018b9dba-92a3-4ec6-a2ff-680a8e9e2785\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Output\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 276.0,\n \"y\": -139.0,\n \"width\": 181.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpacePosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 53.25,\n \"y\": -139.0,\n \"width\": 208.0,\n \"height\": 278.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 1,\n \"m_FunctionName\": \"AddPragma\",\n \"m_FunctionSource\": \"\",\n \"m_FunctionBody\": \"#pragma instancing_options renderinglayer procedural:setup\\n\\nOut = A;\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -247.0,\n \"y\": -139.0,\n \"width\": 251.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpacePosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"InjectSetup\",\n \"m_FunctionSource\": \"00c305d1767ffb741905e18493a33c9b\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c5c7434b-8d35-46fc-9f43-113aaaec67fb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -481.0,\n \"y\": -99.0,\n \"width\": 203.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"501b7414-2d2a-4404-a726-338e36d553ec\"\n}"
}
],
"m_Groups": [],
"m_StickyNotes": [],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c5c7434b-8d35-46fc-9f43-113aaaec67fb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"018b9dba-92a3-4ec6-a2ff-680a8e9e2785\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs",
"m_ConcretePrecision": 0,
"m_ActiveOutputNodeGuidSerialized": ""
}

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 5daaeae117458b94ca071c13e7a67c33
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5e3a8752f32288d4fba13bbb506c0745
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: c7f6fb5638c4e34468bea35f8bd9b387
folderAsset: yes
timeCreated: 1490278610
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ea7e50e8df81e0f4db0137fc919fa647
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,125 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2878070922973258912
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TerrainForestFloor_basecolor 1
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 78b8432705ca9134f8d1a77f0c4db31b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 78b8432705ca9134f8d1a77f0c4db31b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: cee00e3ee02d3ea448dae8d1b8adba97
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More