branch from homebase, icebolt collision issues

This commit is contained in:
joonasp
2022-04-11 13:58:13 +03:00
parent 6f7c3eaa9b
commit f7734432cc
17 changed files with 39785 additions and 373 deletions

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@@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
private int health;
private int essence_basic;
private GameObject rightHandHeld;
private GameObject leftHandHeld;
private void Awake()
{
health = 5;
essence_basic = 0;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
Debug.Log("NO HEALTH REAMINING");
}
}
public void AddEssenceBasic(int value)
{
if (essence_basic + value < 0)
{
Debug.Log("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
}
public void AddLeftHand(GameObject obj)
{
leftHandHeld = obj;
}
public void AddRightHand(GameObject obj)
{
rightHandHeld = obj;
}
public void RemoveLeftHand()
{
leftHandHeld = null;
}
public void RemoveRightHand()
{
rightHandHeld = null;
}
public GameObject GetLeftHand()
{
return leftHandHeld;
}
public GameObject GetRightHand()
{
return rightHandHeld;
}
}

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