panel to toggle nodding on/off
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"name": "Toggle",
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@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class Menu : MonoBehaviour
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{
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public InputActionReference toggleReference;
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// Start is called before the first frame update
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void Awake()
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{
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toggleReference.action.started += Toggle;
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}
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private void OnDestroy()
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{
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toggleReference.action.started -= Toggle;
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}
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void Toggle(InputAction.CallbackContext context)
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{
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bool isActive = gameObject.active;
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gameObject.SetActive(!isActive);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -28,4 +28,10 @@ public class NoddingMovement : MonoBehaviour
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transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
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}
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}
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public void toggle()
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{
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bool isActive = this.enabled;
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this.enabled = (!isActive);
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}
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}
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestRotator : MonoBehaviour
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{
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private GameObject cube;
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// Start is called before the first frame update
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void Start()
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{
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cube = GameObject.Find("Cube (1)");
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}
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// Update is called once per frame
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void Update()
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{
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cube.transform.Rotate(0, 1, 0);
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}
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}
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