projectile and enemy collision. Iniitial player death state (teleport to start)
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@@ -21,7 +21,7 @@ MonoBehaviour:
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m_Value: {x: 0.5, y: 0.5}
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intensity:
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m_OverrideState: 1
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m_Value: 0
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m_Value: 0.304
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smoothness:
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m_OverrideState: 1
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m_Value: 1
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