projectile and enemy collision. Iniitial player death state (teleport to start)
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@@ -24,7 +24,7 @@ MonoBehaviour:
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m_Value: 0.75
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smoothness:
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m_OverrideState: 1
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m_Value: 0.4
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m_Value: 0.543
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rounded:
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m_OverrideState: 0
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m_Value: 0
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