projectile and enemy collision. Iniitial player death state (teleport to start)

This commit is contained in:
joonasp
2022-04-25 17:46:26 +03:00
parent fd683b4580
commit f2db095ab9
23 changed files with 25594 additions and 723 deletions

View File

@@ -68,6 +68,10 @@ public class CraftingTable : MonoBehaviour
item1 = null;
}
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
}
}
Debug.LogError("Invalid Recipe!");

View File

@@ -14,24 +14,28 @@ public class PlayerInfo : MonoBehaviour
private GameObject rightHandHeld;
private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
essence_basic = 1;
rightHandHeld = null;
leftHandHeld = null;
}
public bool AddHealth(int value)
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING");
return false;
}
return true;
}
public bool AddEssenceBasic(int value)

View File

@@ -6,14 +6,9 @@ public class WandData : MonoBehaviour
{
public float power = 1f;
//public string element = "water";
public string element = null;
private void Awake()
{
}
public void SetPower(float pow)
{
power = pow;