sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up)
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@@ -27,7 +27,7 @@ public class ActionGestureInteraction : MonoBehaviour
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if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
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{
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if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
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if (player.GetComponent<PlayerInfo>().GetRightHand().name.StartsWith("wand")) holdingWand = true;
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}
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else holdingWand = false;
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