merge joonasp joonasty

This commit is contained in:
HelarJ 2022-04-11 18:56:51 +03:00
parent cd1633af54
commit ec2dd764d4
11 changed files with 36526 additions and 348 deletions

View File

@ -248,3 +248,4 @@ MonoBehaviour:
canStack: 1
itemName: Red Mushroom
itemDescription:
prefab: {fileID: 4385080170328260021}

View File

@ -248,3 +248,4 @@ MonoBehaviour:
canStack: 1
itemName: Brown Mushroom
itemDescription:
prefab: {fileID: 5440707293445505367}

View File

@ -15,6 +15,7 @@ GameObject:
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m_Layer: 10
m_Name: EssenceNode
m_TagString: Untagged
@ -301,6 +302,23 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
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itemDescription:
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View File

@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
if (Count == 0)
{
//Destroys this gameobject if the count is 0 or lower
Destroy(this);
Destroy(gameObject);
return true;
}
UpdateText();
@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
return true;
}
public void PopItem()
{
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
item.transform.localScale = Vector3.one;
item.transform.name = _itemData.name;
var colliderComponent = item.GetComponent<Collider>();
if (colliderComponent != null) colliderComponent.enabled = true;
var rigidbodyComponent = item.GetComponent<Rigidbody>();
if (rigidbodyComponent != null)
{
rigidbodyComponent.isKinematic = false;
rigidbodyComponent.useGravity = true;
}
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
ChangeCount(-1);
}
public int GetItemid()
{
return _itemId;

View File

@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
public bool canStack;
public string itemName;
public string itemDescription;
public GameObject prefab;
public override string ToString()
{

View File

@ -4,22 +4,15 @@ using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo Instance;
private int health;
private int essence_basic;
private GameObject rightHandHeld;
private GameObject leftHandHeld;
//Add elemental essences?
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
@ -27,7 +20,7 @@ public class PlayerInfo : MonoBehaviour
health += value;
if (health <= 0)
{
Debug.Log("NO HEALTH REAMINING");
Debug.Log("NO HEALTH REMAINING");
}
}
@ -35,39 +28,8 @@ public class PlayerInfo : MonoBehaviour
{
if (essence_basic + value < 0)
{
Debug.Log("NOT ENOUGH ESSENCE");
Debug.LogError("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
}
public void AddLeftHand(GameObject obj)
{
leftHandHeld = obj;
}
public void AddRightHand(GameObject obj)
{
rightHandHeld = obj;
}
public void RemoveLeftHand()
{
leftHandHeld = null;
}
public void RemoveRightHand()
{
rightHandHeld = null;
}
public GameObject GetLeftHand()
{
return leftHandHeld;
}
public GameObject GetRightHand()
{
return rightHandHeld;
}
}

View File

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View File

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