merge joonasp joonasty
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@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
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if (Count == 0)
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{
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//Destroys this gameobject if the count is 0 or lower
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Destroy(this);
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Destroy(gameObject);
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return true;
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}
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UpdateText();
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@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
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return true;
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}
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public void PopItem()
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{
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GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
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item.transform.localScale = Vector3.one;
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item.transform.name = _itemData.name;
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var colliderComponent = item.GetComponent<Collider>();
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if (colliderComponent != null) colliderComponent.enabled = true;
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var rigidbodyComponent = item.GetComponent<Rigidbody>();
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if (rigidbodyComponent != null)
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{
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rigidbodyComponent.isKinematic = false;
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rigidbodyComponent.useGravity = true;
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}
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var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
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if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
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ChangeCount(-1);
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}
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public int GetItemid()
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{
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return _itemId;
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@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
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public bool canStack;
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public string itemName;
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public string itemDescription;
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public GameObject prefab;
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public override string ToString()
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{
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