portals and dash. Also a bit of terrain building and level design
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@@ -197,11 +197,11 @@ QualitySettings:
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 0
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 4
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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@@ -220,7 +220,8 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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customRenderPipeline: {fileID: 11400000, guid: bfe9a0f4501138a4cacbd1b81db322f4,
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type: 2}
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 5
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