portals and dash. Also a bit of terrain building and level design
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using System.Collections.Generic;
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using UnityEditor;
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namespace RotaryHeart.Lib.SerializableDictionary
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{
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[InitializeOnLoad]
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public class Definer
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{
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static Definer()
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{
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List<string> defines = new List<string>(1)
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{
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"RH_SerializedDictionary"
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};
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RotaryHeart.Lib.Definer.ApplyDefines(defines);
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}
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}
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}
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