full body and animation, removed haptics that caused system crash

This commit is contained in:
jonasty 2022-03-24 22:50:55 +02:00
parent 0cb487d781
commit e6cfaaf188
12 changed files with 2472 additions and 1026 deletions

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@ -9,7 +9,7 @@ using UnityEngine.Events;
public class GestureRecognizer : MonoBehaviour public class GestureRecognizer : MonoBehaviour
{ {
public InputDevice rightHandController; //public InputDevice rightHandController;
public XRNode rightHandSource; public XRNode rightHandSource;
public InputHelpers.Button rightInputButton; public InputHelpers.Button rightInputButton;
public InputHelpers.Button rightControlButton; public InputHelpers.Button rightControlButton;
@ -60,13 +60,13 @@ public class GestureRecognizer : MonoBehaviour
if (!isMoving && startGesture) if (!isMoving && startGesture)
{ {
StartMovement(); StartMovement();
StartCoroutine("Haptics"); //StartCoroutine("Haptics");
} }
// Ending the movement // Ending the movement
else if (isMoving && !startGesture) else if (isMoving && !startGesture)
{ {
EndMovement(); EndMovement();
StopCoroutine("Haptics"); //StopCoroutine("Haptics");
} }
// Updating the movement // Updating the movement
else if (isMoving && startGesture) else if (isMoving && startGesture)
@ -75,13 +75,13 @@ public class GestureRecognizer : MonoBehaviour
} }
} }
// Still needs to be tested // Still needs to be tested
IEnumerator Haptics() //IEnumerator Haptics()
{ //{
while (true) // while (true)
{ // {
rightHandController.SendHapticImpulse(0u, 0.7f, 0.2f); // rightHandController.SendHapticImpulse(0u, 0.7f, 0.2f);
} // }
} //}
void StartMovement() void StartMovement()
{ {

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