diff --git a/Assets/Project Files/Scripts/Arlo/SlimeAI.cs b/Assets/Project Files/Scripts/Arlo/SlimeAI.cs index b20d6f3a..5104dc80 100644 --- a/Assets/Project Files/Scripts/Arlo/SlimeAI.cs +++ b/Assets/Project Files/Scripts/Arlo/SlimeAI.cs @@ -144,29 +144,6 @@ public class SlimeAI : MonoBehaviour //do attack e.g check for player in range/hit collider } - void Attack() - { - if (!isAttacking) - { - isAttacking = true; - attackStartTime = Time.time; - StartCoroutine(DelayedAttack()); - } - else if (Time.time - attackStartTime > 0.833) - { - isAttacking = false; - attackStartTime = 0.0f; - } - - } - - IEnumerator DelayedAttack() - { - yield return new WaitForSeconds(0.2f); - Debug.Log("Attack"); - //do attack e.g check for player in range/hit collider - } - IEnumerator Wander() { int rotTime = Random.Range(1, 3);