unified scene working - small but with inventory and portals. has simple fix coming - overlaps in script use buttons still here, need flags to fix - simple torso for player character
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@@ -9,7 +9,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: BlockyTree
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m_ShaderKeywords: _GLOSSINESS_FROM_BASE_ALPHA _SPECULAR_COLOR
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@@ -45,7 +45,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 06c861ce5a38d2549851bbba4bea0808, type: 3}
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- _MetallicGlossMap:
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@@ -116,7 +116,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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m_BuildTextureStacks: []
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@@ -18,6 +18,7 @@ Material:
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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m_TexEnvs:
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@@ -109,7 +110,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 1, b: 1, a: 0.39215687}
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m_BuildTextureStacks: []
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@@ -59,7 +59,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 4.42, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@@ -121,7 +121,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0.17647055, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.17647052, b: 0, a: 1}
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- _EmissionColor: {r: 3.3584905, g: 0.89676964, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -13,11 +13,13 @@ Material:
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m_LightmapFlags: 0
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stringTagMap:
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RenderType: Opaque
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RenderType: Transparent
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disabledShaderPasses:
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- ALWAYS
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- DepthOnly
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serializedVersion: 3
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m_TexEnvs:
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@@ -78,7 +80,7 @@ Material:
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- _DistortionEnabled: 0
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@@ -96,10 +98,10 @@ Material:
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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m_Colors:
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