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26
Assets/Oculus/Voice/Scripts/Editor/Utility/VoiceSDKStyles.cs
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26
Assets/Oculus/Voice/Scripts/Editor/Utility/VoiceSDKStyles.cs
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/**************************************************************************************************
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* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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*
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* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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* ANY KIND, either express or implied. See the License for the specific language governing
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* permissions and limitations under the License.
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**************************************************************************************************/
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using UnityEngine;
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namespace Oculus.Voice.Utility
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{
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public class VoiceSDKStyles
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{
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public static Texture2D MainHeader;
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static VoiceSDKStyles()
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{
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MainHeader = (Texture2D) Resources.Load("voicesdk_heroart");
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}
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}
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}
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fileFormatVersion: 2
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guid: fa1f0af066e824a31875bc815a72cc5c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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/**************************************************************************************************
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* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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*
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* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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* ANY KIND, either express or implied. See the License for the specific language governing
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* permissions and limitations under the License.
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**************************************************************************************************/
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using UnityEngine;
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namespace Oculus.Voice.Utility
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{
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public class VoiceSDKVersion : MonoBehaviour
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{
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public const string VERSION = "37.0.0.112.109";
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}
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}
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fileFormatVersion: 2
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guid: 5bf6b7b99e36e104f964fb70253f847c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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