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/**************************************************************************************************
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* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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*
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* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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* ANY KIND, either express or implied. See the License for the specific language governing
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* permissions and limitations under the License.
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**************************************************************************************************/
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using UnityEngine;
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namespace Oculus.Voice.Demo.BuiltInDemo
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{
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public class WitActivation : MonoBehaviour
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{
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[SerializeField] private AppVoiceExperience voiceExperience;
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private void OnValidate()
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{
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if (!voiceExperience) voiceExperience = GetComponent<AppVoiceExperience>();
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}
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private void Start()
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{
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voiceExperience = GetComponent<AppVoiceExperience>();
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}
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private void Update()
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{
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// Make it possible to activate wit in the Unity Editor without the need to deploy to the headset.
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if (Input.GetKeyDown(KeyCode.Space))
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{
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print("*** Pressed Space bar ***");
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ActivateWit();
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}
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}
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/// <summary>
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/// Activates Wit i.e. start listening to the user.
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/// </summary>
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public void ActivateWit()
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{
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voiceExperience.Activate();
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}
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}
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}
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