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Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs
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Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Allows you to toggle chromatic aberration correction with a gamepad button press.
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/// </summary>
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public class OVRChromaticAberration : MonoBehaviour
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{
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/// <summary>
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/// The button that will toggle chromatic aberration correction.
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/// </summary>
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public OVRInput.RawButton toggleButton = OVRInput.RawButton.X;
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private bool chromatic = false;
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void Start ()
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{
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// Enable/Disable Chromatic Aberration Correction.
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// NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
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OVRManager.instance.chromatic = chromatic;
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}
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void Update()
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{
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// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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if (OVRInput.GetDown(toggleButton))
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{
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//*************************
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// toggle chromatic aberration correction
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//*************************
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chromatic = !chromatic;
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OVRManager.instance.chromatic = chromatic;
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}
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}
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}
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