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Assets/Oculus/VR/Scripts/OVRXRSDKNative.cs
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Assets/Oculus/VR/Scripts/OVRXRSDKNative.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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#if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS
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#define USING_XR_SDK
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#endif
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using System.Runtime.InteropServices;
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// C# wrapper for Unity XR SDK Native APIs.
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#if USING_XR_SDK
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public static class OculusXRPlugin
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{
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[DllImport("OculusXRPlugin")]
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public static extern void SetColorScale(float x, float y, float z, float w);
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[DllImport("OculusXRPlugin")]
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public static extern void SetColorOffset(float x, float y, float z, float w);
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[DllImport("OculusXRPlugin")]
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public static extern void SetSpaceWarp(OVRPlugin.Bool on);
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[DllImport("OculusXRPlugin")]
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public static extern void SetAppSpacePosition(float x, float y, float z);
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[DllImport("OculusXRPlugin")]
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public static extern void SetAppSpaceRotation(float x, float y, float z, float w);
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}
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#endif
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