clean project
This commit is contained in:
45
Assets/Oculus/VR/Scripts/OVRProfile.cs
Normal file
45
Assets/Oculus/VR/Scripts/OVRProfile.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// (Deprecated) Contains information about the user's preferences and body dimensions.
|
||||
/// </summary>
|
||||
public class OVRProfile : Object
|
||||
{
|
||||
[System.Obsolete]
|
||||
public enum State
|
||||
{
|
||||
NOT_TRIGGERED,
|
||||
LOADING,
|
||||
READY,
|
||||
ERROR
|
||||
};
|
||||
|
||||
[System.Obsolete]
|
||||
public string id { get { return "000abc123def"; } }
|
||||
[System.Obsolete]
|
||||
public string userName { get { return "Oculus User"; } }
|
||||
[System.Obsolete]
|
||||
public string locale { get { return "en_US"; } }
|
||||
|
||||
public float ipd { get { return Vector3.Distance (OVRPlugin.GetNodePose (OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose ().position, OVRPlugin.GetNodePose (OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose ().position); } }
|
||||
public float eyeHeight { get { return OVRPlugin.eyeHeight; } }
|
||||
public float eyeDepth { get { return OVRPlugin.eyeDepth; } }
|
||||
public float neckHeight { get { return eyeHeight - 0.075f; } }
|
||||
|
||||
[System.Obsolete]
|
||||
public State state { get { return State.READY; } }
|
||||
}
|
||||
Reference in New Issue
Block a user