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Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs
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Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK License Version 3.4.1 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(OVRLayerAttribute))]
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class LayerAttributeEditor : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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// One line of oxygen free code.
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property.intValue = EditorGUI.LayerField(position, label, property.intValue);
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}
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}
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