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183
Assets/Oculus/VR/Editor/OVRConfig.cs
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183
Assets/Oculus/VR/Editor/OVRConfig.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System;
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// OVRConfig inherits from ScriptableObject for legacy reasons. Conceptually,
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// it's just a static class with path fetching helper methods. However, it
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// used to serialize path data. When the serialized fields were no longer
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// needed, we kept the ScriptableObject inheritence so as to not break backwards
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// compatibility for existing projects that upgrade OVRPlugin versions.
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoad]
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#endif
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public class OVRConfig : ScriptableObject
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{
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private static OVRConfig instance;
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public static OVRConfig Instance
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{
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get
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{
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if (instance == null)
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{
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instance = Resources.Load<OVRConfig>("OVRConfig");
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if (instance == null)
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{
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instance = ScriptableObject.CreateInstance<OVRConfig>();
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string resourcePath = Path.Combine(UnityEngine.Application.dataPath, "Resources");
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if (!Directory.Exists(resourcePath))
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{
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UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
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}
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string fullPath = Path.Combine(Path.Combine("Assets", "Resources"), "OVRBuildConfig.asset");
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UnityEditor.AssetDatabase.CreateAsset(instance, fullPath);
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}
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}
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return instance;
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}
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set
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{
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instance = value;
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}
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}
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// Returns the path to the base directory of the Android SDK
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public string GetAndroidSDKPath(bool throwError = true)
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{
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string androidSDKPath = "";
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#if UNITY_2019_1_OR_NEWER
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// Check for use of embedded path or user defined
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bool useEmbedded = EditorPrefs.GetBool("SdkUseEmbedded") || string.IsNullOrEmpty(EditorPrefs.GetString("AndroidSdkRoot"));
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if (useEmbedded)
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{
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androidSDKPath = Path.Combine(BuildPipeline.GetPlaybackEngineDirectory(BuildTarget.Android, BuildOptions.None), "SDK");
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}
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else
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#endif
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{
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androidSDKPath = EditorPrefs.GetString("AndroidSdkRoot");
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}
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androidSDKPath = androidSDKPath.Replace("/", "\\");
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// Validate sdk path and notify user if path does not exist.
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if (!Directory.Exists(androidSDKPath))
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{
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androidSDKPath = Environment.GetEnvironmentVariable("ANDROID_SDK_ROOT");
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if (!string.IsNullOrEmpty(androidSDKPath))
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{
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return androidSDKPath;
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}
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if (throwError)
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{
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EditorUtility.DisplayDialog("Android SDK not Found",
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"Android SDK not found. Please ensure that the path is set correctly in (Edit -> Preferences -> External Tools) or that the Untiy Android module is installed correctly.",
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"Ok");
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}
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return string.Empty;
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}
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return androidSDKPath;
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}
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// Returns the path to the gradle-launcher-*.jar
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public string GetGradlePath(bool throwError = true)
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{
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string gradlePath = "";
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string libPath = "";
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#if UNITY_2019_1_OR_NEWER
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// Check for use of embedded path or user defined
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bool useEmbedded = EditorPrefs.GetBool("GradleUseEmbedded") || string.IsNullOrEmpty(EditorPrefs.GetString("GradlePath"));
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if (useEmbedded)
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{
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libPath = Path.Combine(BuildPipeline.GetPlaybackEngineDirectory(BuildTarget.Android, BuildOptions.None), "Tools\\gradle\\lib");
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}
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else
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{
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libPath = Path.Combine(EditorPrefs.GetString("GradlePath"), "lib");
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}
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#else
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libPath = Path.Combine(EditorApplication.applicationContentsPath, "PlaybackEngines\\AndroidPlayer\\Tools\\gradle\\lib");
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#endif
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libPath = libPath.Replace("/", "\\");
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if (!string.IsNullOrEmpty(libPath) && Directory.Exists(libPath))
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{
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string[] gradleJar = Directory.GetFiles(libPath, "gradle-launcher-*.jar");
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if (gradleJar.Length == 1)
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{
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gradlePath = gradleJar[0];
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}
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}
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// Validate gradle path and notify user if path does not exist.
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if (!File.Exists(gradlePath))
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{
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if (throwError)
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{
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EditorUtility.DisplayDialog("Gradle not Found",
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"Gradle not found. Please ensure that the path is set correctly in (Edit -> Preferences -> External Tools) or that the Untiy Android module is installed correctly.",
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"Ok");
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}
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return string.Empty;
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}
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return gradlePath;
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}
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// Returns path to the Java executable in the JDK
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public string GetJDKPath(bool throwError = true)
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{
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string jdkPath = "";
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#if UNITY_EDITOR_WIN
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// Check for use of embedded path or user defined
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bool useEmbedded = EditorPrefs.GetBool("JdkUseEmbedded") || string.IsNullOrEmpty(EditorPrefs.GetString("JdkPath"));
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string exePath = "";
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if (useEmbedded)
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{
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#if UNITY_2019_1_OR_NEWER
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exePath = Path.Combine(BuildPipeline.GetPlaybackEngineDirectory(BuildTarget.Android, BuildOptions.None), "Tools\\OpenJDK\\Windows\\bin");
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#else
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exePath = Path.Combine(EditorApplication.applicationContentsPath, "PlaybackEngines\\AndroidPlayer\\Tools\\OpenJDK\\Windows\\bin");
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#endif
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}
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else
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{
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exePath = Path.Combine(EditorPrefs.GetString("JdkPath"), "bin");
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}
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jdkPath = Path.Combine(exePath, "java.exe");
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jdkPath = jdkPath.Replace("/", "\\");
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// Validate gradle path and notify user if path does not exist.
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if (!File.Exists(jdkPath))
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{
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// Check the enviornment variable as a backup to see if the JDK is there.
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string javaHome = Environment.GetEnvironmentVariable("JAVA_HOME");
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if(!string.IsNullOrEmpty(javaHome))
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{
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jdkPath = Path.Combine(javaHome, "bin\\java.exe");
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if(File.Exists(jdkPath))
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{
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return jdkPath;
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}
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}
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if (throwError)
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{
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EditorUtility.DisplayDialog("JDK not Found",
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"JDK not found. Please ensure that the path is set correctly in (Edit -> Preferences -> External Tools) or that the Untiy Android module is installed correctly.",
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"Ok");
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}
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return string.Empty;
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}
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#endif
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return jdkPath;
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}
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}
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